*** Welcome to piglix ***

Sim Theme Park

Theme Park World
SimThemeParkWorld.jpg
Developer(s) Bullfrog Productions
Climax Studios (PlayStation version)
Zonic (Macintosh port)
Publisher(s) Electronic Arts
Producer(s) Jeff Gamon
Composer(s) James Hannigan
Platform(s) Microsoft Windows, PlayStation, Mac OS, PlayStation 2
Release Microsoft Windows
  • NA: 4 November 1999
  • EU: 1999
PlayStation
  • NA: 22 March 2000
  • JP: 16 March 2000
  • EU: 2000
Mac OS
  • NA: 8 December 2000
PlayStation 2
  • NA: 8 December 2000
  • EU: 8 December 2000
  • JP: 4 March 2000
Genre(s) Construction and management simulation
Mode(s) Single-player
Review scores
Publication Score
CGW 4.5/5 stars (PC)
CVG 3/5 stars (PC)
GameSpot 8/10 (PC)
8.3/10 (PlayStation 2)
IGN 8.4/10 (PC)
8.5/10 (PlayStation)
8.4/10 (PlayStation 2)
PC Zone 70% (PC)
Jeuxvideo.com 15/20 (PC)
15/20 (PlayStation)
15/20 (PlayStation 2)
FiringSquad 4/5 stars (PC)
Absolute Playstation 71% (PlayStation)
5/6 stars (PC)
Game Revolution 2.5/5 (PC)
Inside Mac Games 8.75/10 (Macintosh)

Theme Park World, also known as Theme Park 2, and in North America as Sim Theme Park, is a 1999 construction and management simulation game developed by Bullfrog Productions and released by Electronic Arts. The direct sequel to Theme Park (Theme Hospital and Theme Aquarium are thematic sequels), the player constructs and manages an amusement park with the aim of making profit and keeping visitors happy. Initially developed for Windows, it was ported to PlayStation and PlayStation 2 (whose version was titled Theme Park Roller Coaster in North America), as well for Macintosh computers. The Mac version was published by Feral Interactive.

The game was developed because personnel at Bullfrog wanted to bring the original Theme Park up-to-date. Theme Park World features four themes of amusement park, the ability to ride attractions, and an online service that enabled players to share parks. Reception was mostly positive, with reviewers complimenting the sound and visuals, although some were critical of the interface. The game was followed by Theme Park Inc (also known as Sim Coaster) in 2001.

Like the previous title, Theme Park World tasks players with managing a series of amusement parks. To do this, the player must choose how to spend their funds, finding ways to expand the number and scope of their parks while remaining profitable. Money can be used to purchase things such as new rides or attractions, and hire staff to maintain the park. Like the original game, staff available include mechanics, cleaners (known in some versions as handymen), entertainers, and guards, but Theme Park World introduces a new type: scientists (known in some versions as researchers). The staff have the same rôles as the previous game: repairing rides, cleaning litter, entertaining visitors, and ensuring the park's security respectively. Scientists research new rides, shops, and attractions for the player to purchase. Staff can be trained to make them more efficient, and require frequent rest in staff rooms.


...
Wikipedia

...