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Theme Park (video game)

Theme Park
Theme Park cover.jpg
Developer(s) Bullfrog Productions
Publisher(s) Electronic Arts
Programmer(s) Peter Molyneux
Demis Hassabis
Composer(s) Russell Shaw
Platform(s) MS-DOS, Amiga, 3DO, Mega Drive/Genesis, Mega CD, Amiga CD32, Mac OS, Atari Jaguar, FM Towns, Sega Saturn, PlayStation, Super NES, Nintendo DS, iOS
Release
Genre(s) Construction and management sim
Mode(s) Single-player
Review scores
Publication Score
CVG 92% (PC)
Edge 8/10 (PC)
EGM 6.5/10 (JAG)
8/10 (SAT)
PC Gamer (UK) 95% (PC)
Maximum 3/5 stars (PS1)
Next Generation 2/5 stars (JAG)
3/5 stars (SAT)
Sega Saturn Magazine (UK) 90% (SAT)
CU Amiga 93% (Amiga)
Mean Machines Sega 93% (Mega Drive)
90% (SAT)
Sega Saturn Magazine (Japan) 7.66/10 (SAT)
Jeuxvideo.com 17/20 (PC)
17/20 (Macintosh)
Atari Inside 85% (JAG)
85% (PC)
Mega Fun 85% (SNES)
75% (JAG)
ST Computer 82% (JAG)

Theme Park is a construction and management simulation video game developed by Bullfrog Productions and published by Electronic Arts in 1994. The player designs and operates an amusement park, with the goal of making money and creating theme parks worldwide. The game is the first instalment in Bullfrog's Theme series and their Designer Series.

Development took about a year and a half, with the team aiming for as much realism as possible. Certain features, including multiplayer, were dropped. Over 15 million copies were sold, and ports for various games consoles were released, most in 1995. Theme Park received generally positive reviews. Reviewers praised the gameplay and humour, but criticised console ports for reasons such as lack of save or mouse support. The game received a Japanese localisation (in addition to normal Japanese releases), Shin Theme Park, released in 1997 for the Sega Saturn and Sony PlayStation, and remakes for the Nintendo DS and iOS, released in 2007 and 2011 respectively. Theme Hospital is Bullfrog's thematic successor to the game, and two direct sequels followed: Theme Park World (known as Sim Theme Park in some territories) and Theme Park Inc (also known as SimCoaster).

Starting with a free plot of land in the United Kingdom and few hundred thousand pounds, the player must build a profitable amusement park. Money is spent on building rides, shops, and staff, and earned through sale of entry tickets, merchandise, and refreshments. Shops available include those selling foodstuff (such as ice creams) or soft drinks, and games such as coconut shies and arcades. Their attributes can be customised, which may affect customers' behaviour: for example, affecting the flavour of foods (e.g. by altering the amount of sugar an ice cream contains) may affect customers' enticements to return. Facilities such as toilets, and items that enhance the park's scenery (such as trees and fountains) can be purchased. Over thirty attractions, ranging in complexity from the bouncy castle and tree house to more complicated and expensive rides such as the roller coaster and Ferris wheel are available. Also available as rides are shows (called 'acts') with themes such as clowns and mediaeval. Certain rides, such as roller coasters, require a track to be laid out. The ride complement varies between platforms: for example, the PlayStation version is missing the mediaeval and dolphin shows. Rides require regular maintenance: if neglected for too long they will explode. Depending on the platform, it is possible to tour the park or the rides.


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