*** Welcome to piglix ***

Sigma Star Saga

Sigma Star Saga
Sigma Star.jpg
Developer(s) WayForward Technologies
Publisher(s)
Director(s) Matt Bozon
Designer(s) Matt Bozon
Platform(s) Game Boy Advance
Release date(s)
  • NA: August 16, 2005
  • EU: June 23, 2006
Genre(s) Role-playing, space-shooter
Mode(s) Single Player
Aggregate scores
Aggregator Score
GameRankings 67%
Metacritic 68 of 100
Review scores
Publication Score
1UP.com B
Edge 5 of 10
Game Informer 8.5 of 10
GamePro 3.5 of 5
GameSpot 7.2 of 10
IGN 6.0 of 10
Nintendo Power 8.5 of 10
Play 8.5 of 10

Sigma Star Saga is a 2006 hybrid science fiction role-playing-space-shooter developed by WayForward Technologies for the Game Boy Advance. The player explores a standard 2-D overworld but is transported into space for side-scrolling shooter random battles. In this game, Ian Recker goes undercover against Earth's enemies, the Krill, in a battle to save the planet.

There are two distinct portions of the game: an overworld where you control Recker directly, and side-scrolling shooter random battles.

In the overworld, Recker travels around either talking to people to advance the plot or searching for items and data on one of several planets. As the game progresses, your abilities expand: you are given more weapons to fight the local flora and fauna, and you receive power-ups that let you pass different barriers to your progress.

As you traverse the various planets, you are frequently transported into space to pilot the Krill defense fleet surrounding each planet. The ships are biological in nature and semiautonomous: they only require a pilot when they sense danger. In most battles, you are required to shoot down a certain number of enemies to end the sequence.

The ship battles are where the RPG elements of the game come in: as you kill enemies, they drop experience bubbles, which power up your offensive and defensive capabilities. You can further increase your abilities through the Gun Data system.

Unlike many shooters, you do not have a fixed ship in this game. You are transported to a different ship in one of half a dozen classes, chosen randomly by the game. In some battles you will fly a small, agile attack ship, in some a bomber, and in some a lumbering cargo vessel.

The Gun Data system allows you to customize how your ship fires its weapons. There are three categories you can change: cannon, bullet, and impact. The cannon alters the direction and manner in which the bullets fire (forwards, backwards, rapid fire, etc.) Bullet alters the shot type (large, long-range, chargeable, etc.) Impact determines what the bullet does when it hits an enemy (explodes, drops health, etc.) The game includes dozens of different options for each data, mostly found by exploration in the overworld. The total number of combinations is a surprising 15,680, although only one can be used in any given battle.


...
Wikipedia

...