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Shining Force II

Shining Force II: The Ancient Seal
Shining Force II.jpg
Developer(s) Sonic! Software Planning
Publisher(s) Sega
Director(s) Shugo Takahashi
Yasuhiro Taguchi
Producer(s) Hiroyuki Takahashi
Artist(s) Fumihide Aoki
Masayuki Hashimoto
Composer(s) Motoaki Takenouchi
Series Shining
Platform(s) Sega Genesis/Mega Drive
Release date(s) Sega Mega Drive
  • JP: October 1, 1993
  • NA: October 1994
  • EU: July 2, 1994
Virtual Console
  • JP: July 15, 2008
  • EU: October 3, 2008
  • NA: October 6, 2008
PlayStation 3 & Xbox 360
(as part of Sonic's Ultimate Genesis Collection)
  • NA: February 10, 2009
  • EU: February 20, 2009
  • AU: February 26, 2009
PC
January 26, 2011 (Steam)
Genre(s) Tactical role-playing game
Mode(s) Single-player

Shining Force II (シャイニング・フォースII 古えの封印 Shainingu Fōsu Tsū: Inishie no Fūin?, lit. "Shining Force II: The Ancient Seal"), is a tactical role-playing game for the Mega Drive/Genesis console developed by Sonic! Software Planning in 1993. Its storyline is not directly connected to the original Shining Force, although a Game Gear title Shining Force Gaiden: Final Conflict links the two games' plots.

The game is much longer than the first, and more free-roaming. There is no chapter system, so the player can return to previously visited parts of the world. There are also two different ways of promoting many characters.

This game was re-released on the Wii Virtual Console in Europe on October 3, 2008 and in North America on October 6, 2008. It also appears in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3 and as a standalone game on Steam.

Shining Force II is a tactical role-playing game. The player assumes the role of the Shining Force leader, Bowie. When not in combat, the player can explore towns and other locales, talk with people, and set the members and equipment of the army. Some towns have a headquarters where the player can inspect and talk with his allies. While roaming through town or moving throughout the world, one can find both visible and hidden treasures and interact with certain objects.

Each ally unit is represented by a character with a background and personality. Some of these characters are hidden, requiring specific events to occur before they will join the force. Each ally unit also has a class, which defines the abilities for that unit. These abilities range from what type of weapons they can use to what kind of spells they can learn. Units can become stronger by fighting enemies and performing various actions which gives them experience points (EXP), which allow them to gain levels. Once a unit reaches level 20, that character has the ability to advance to more powerful class through promotion. Some characters have two different classes they may be promoted to, one of which is only accessible using a special hidden item.


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