Shining Force | |
---|---|
European Mega Drive cover art
|
|
Developer(s) | Climax Entertainment, Sonic! Software Planning |
Publisher(s) | Sega |
Director(s) | Yasuhiro Taguchi Kenji Orimo |
Producer(s) | Hiroyuki Takahashi |
Designer(s) | Hiroyuki Takahashi |
Artist(s) | Hidehiro Yoshida Yoshitaka Tamaki |
Writer(s) | Masaki Wachi Kenji Orimo Haruki Kodra Hiroyuki Takahashi |
Composer(s) | Masahiko Yoshimura |
Series | Shining |
Platform(s) | Sega Mega Drive/Genesis, Microsoft Windows, Game Boy Advance (remake), Wii (Virtual Console), iOS |
Release |
Mega Drive/Genesis GBA June 8, 2004 Wii Virtual Console iOS July 29, 2010 Windows Steam January 26, 2011 |
Genre(s) | Tactical role-playing game |
Mode(s) | Single player |
Review score | |
---|---|
Publication | Score |
Mega | 92% |
Shining Force: The Legacy of Great Intention (シャイニング・フォース 神々の遺産 Shainingu Fōsu: Kamigami no Isan?, lit. "Shining Force: The Legacy of the Gods"), is a 1992 fantasy turn-based tactics role-playing video game for the Mega Drive/Genesis console. While primarily a traditional fantasy-themed game, it contains some science fiction elements.
The game has been repeatedly re-released: in Sega Smash Pack Volume 1 for the Dreamcast and Sega Smash Pack 2 for Microsoft Windows, in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3, and as a standalone game for the Wii Virtual Console and Microsoft Windows via Steam. Additionally, in 2004 a remake was released for the Game Boy Advance under the title Shining Force: Resurrection of the Dark Dragon and in 2010 the game was released for iOS.
Shining Force is a turn-based tactical role-playing game. Battles take place in square grids, and each unit occupies one square. Each unit can move up to a fixed amount of squares along the battlefield, determined by its Move statistic. Depending on its location relative to enemies and to allies, a unit can also perform one action: attack, cast a spell, use an item, or search the area. Some commands, such as equipping or dropping items, do not count as actions. The order of turns is determined by the unit's agility score and a random seed.