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Shining Force

Shining Force
Shining Force – European box art
European Mega Drive cover art
Developer(s) Climax Entertainment, Sonic! Software Planning
Publisher(s) Sega
Director(s) Yasuhiro Taguchi
Kenji Orimo
Producer(s) Hiroyuki Takahashi
Designer(s) Hiroyuki Takahashi
Artist(s) Hidehiro Yoshida
Yoshitaka Tamaki
Writer(s) Masaki Wachi
Kenji Orimo
Haruki Kodra
Hiroyuki Takahashi
Composer(s) Masahiko Yoshimura
Series Shining
Platform(s) Sega Mega Drive/Genesis, Microsoft Windows, Game Boy Advance (remake), Wii (Virtual Console), iOS
Release Mega Drive/Genesis
  • JP: March 20, 1992
  • NA: July 1993
  • EU: July 1993
GBA
June 8, 2004
Wii
Virtual Console
  • JP: July 10, 2007
  • NA: July 23, 2007
  • PAL: August 3, 2007
iOS
July 29, 2010
Windows
Steam
January 26, 2011
Genre(s) Tactical role-playing game
Mode(s) Single player
Review score
Publication Score
Mega 92%

Shining Force: The Legacy of Great Intention (シャイニング・フォース 神々の遺産 Shainingu Fōsu: Kamigami no Isan?, lit. "Shining Force: The Legacy of the Gods"), is a 1992 fantasy turn-based tactics role-playing video game for the Mega Drive/Genesis console. While primarily a traditional fantasy-themed game, it contains some science fiction elements.

The game has been repeatedly re-released: in Sega Smash Pack Volume 1 for the Dreamcast and Sega Smash Pack 2 for Microsoft Windows, in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3, and as a standalone game for the Wii Virtual Console and Microsoft Windows via Steam. Additionally, in 2004 a remake was released for the Game Boy Advance under the title Shining Force: Resurrection of the Dark Dragon and in 2010 the game was released for iOS.

Shining Force is a turn-based tactical role-playing game. Battles take place in square grids, and each unit occupies one square. Each unit can move up to a fixed amount of squares along the battlefield, determined by its Move statistic. Depending on its location relative to enemies and to allies, a unit can also perform one action: attack, cast a spell, use an item, or search the area. Some commands, such as equipping or dropping items, do not count as actions. The order of turns is determined by the unit's agility score and a random seed.


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