Shadow of Rome | |
---|---|
North American cover art
|
|
Developer(s) | Capcom Production Studio 2 |
Publisher(s) | Capcom |
Director(s) | Motohide Eshiro |
Producer(s) | Yoshinori Ono |
Designer(s) | Hiroto Nishitani |
Programmer(s) | Tsuyoshi Misawa |
Writer(s) |
|
Composer(s) | Yoshino Aoki |
Platform(s) | PlayStation 2 |
Release date(s) | |
Genre(s) | Action, hack and slash, stealth |
Mode(s) | Single-player |
Aggregate score | |
---|---|
Aggregator | Score |
Metacritic | 75/100 |
Review scores | |
Publication | Score |
Eurogamer | 6/10 |
Famitsu | 33/40 |
Game Revolution | C |
GameSpot | 8.2/10 |
GameSpy | |
IGN | 7.6/10 |
OPM (US) |
Shadow of Rome (Japanese: シャドウオブローマ Hepburn: Shadouoburōma?) is a 2005 hybrid hack and slash/stealth video game, with elements of vehicular combat, developed and published by Capcom for the PlayStation 2. The game was released in Europe and North America in February, and in Japan in March.
The plot is a fictionalized version of the assassination of Julius Caesar, focusing on two characters, Agrippa, a soldier whose father is accused of murdering Caesar, and who is forced to fight in the gladiatorial arenas, and Octavianus, who sets about proving Agrippa's father's innocence.
The game received favorable reviews. Originally conceived as the first part of a franchise aimed at a specifically western audience, the sequel was in the early stages of development when the first game was released. However, due to poor sales, particularly in North America, executive producer Keiji Inafune decided to scrap the franchise, and Shadow of Rome 2 ultimately became Dead Rising.
Shadow of Rome is a hack and slash/stealth game played from a third-person perspective. The hack and slash parts of the game involve close quarters combat with weapons, and vehicular combat elements in the form of chariot racing. The stealth portions of the game involve basic stealth gameplay and some rudimentary puzzle-solving.