Sensible World of Soccer | |
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Developer(s) | Sensible Software |
Publisher(s) | Renegade, GT Interactive (1994–1996), Codemasters, Microsoft (2007) |
Platform(s) | Amiga, PC (MS-DOS and Windows 95), Xbox 360 (Xbox Live Arcade) |
Release | 1994, 1995 (Edition '95/'96), 1996 (ECE and '96/'97), 2007 |
Genre(s) | Sports game (Football/Soccer), Sports management |
Mode(s) | Singleplayer, Multiplayer (local and internet) |
Sensible World of Soccer was designed and developed by Sensible Software as the 1994 sequel to their 1992 hit game Sensible Soccer which combined a 2D football game with a comprehensive manager mode. The game includes contemporary season data of professional football from around the world, with a total amount of approximately 1,500 teams and 27,000 players.
Although the gameplay is simple (eight directions and one fire button) a large variety of context sensitive actions can be performed without any predefined keys.
The game was ranked best game of all time by Amiga Power. In 2007 Henry Lowood, Curator for History of Science and Technology Collections in the Stanford University together with game designers Warren Spector and Steve Meretzky, researcher Matteo Bittanti and journalist Christopher Grant compiled a definitive list of "the ten most important video games of all time". This list included Sensible World of Soccer alongside such groundbreaking titles as Spacewar!, Tetris, SimCity and Doom. Sensible World of Soccer's inclusion in this list is notable on three accounts: it is the only game in the list developed in Europe, it is the only sports game in the list, and it is the most recent game in the list.
The career game mode in Sensible World of Soccer enables players to manage a club through 20 seasons. Basic manager options include a transfer market (buy/sell players).
Every team has a squad of 16 players, by default. Every player has individual skills (speed, tackling, heading, finishing, shooting, passing, ball control). Player prices are calculated relatively skills. Players can be transferred from other clubs by offering an amount of money and/or own players in a part exchange deal. To be able to buy stronger players and to keep them it is necessary to earn money with success in the various competitions. Job offers from other clubs and also from a national team may roll in, depending on the success.
"Goalscoringsuperstarhero" by Jon Hare (born 1966) and Richard Joseph (1953–2007), sung by Jackie Reed, was composed for SWOS. The original song published in 1994 only had one verse, for the version of the games published in 2006 Hare wrote two more verses and he and Joseph re-recorded the song with original vocalist Jackie Reed, who also appears with the Sensible team in the introduction video to the game on some formats. The CD versions of the 2006 version of the game also include the 2006 studio recording as an audio track.