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Section 8 (video game)

Section 8
Section8 cover.PNG
Developer(s) TimeGate Studios
Publisher(s) SouthPeak Interactive
TimeGate Studios
Designer(s) Brett Norton
Composer(s) Jason Graves
Engine Unreal Engine 3
Platform(s) Microsoft Windows, PlayStation 3, Xbox 360
Release date(s) Xbox 360, Microsoft Windows
  • NA: September 4, 2009
  • EU: September 11, 2009
PlayStation 3
  • NA: March 25, 2010
  • EU: April 15, 2010
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings 360: 70.05%
PC: 73.67%
PS3: 76%
Metacritic 360: 69/100
PC: 72/100
PS3: 74/100
Review scores
Publication Score
Eurogamer 8/10
Game Informer 6.5/10
(Second Opinion: 6)
GamePro 4/5 stars
GameSpot 7/10
GameTrailers 6.8/10
IGN 360: 7.5/10
PC: 8/10
PS3: 7.5/10
OXM (US) 7.5/10

Section 8 is a first-person shooter developed by TimeGate Studios and published by SouthPeak Interactive. It utilizes the Unreal Engine 3 and was released for Microsoft Windows, PlayStation 3 and Xbox 360. It was released on September 1, 2009, on the Xbox 360 and September 4, 2009, on the PC in North America, September 11, 2009, in the UK and Asia Pacific, September 18, 2009, in the rest of Europe, and on the PlayStation 3 on March 25, 2010 in North America and April 15, 2010 in Europe.

In Section 8, characters wear powered armor suits which provide damage absorption and augmented mobility. Players can use "overdrive" to move horizontally at superhuman speeds, or activate vertical thrusters (jetpack) to achieve new heights.

Players are able to "burn-in" by dropping onto the battlefield from orbital dropships hovering at 15,000 feet (5200 meters) from the surface, thus eliminating fixed spawn points. "Burning-in" also creates the opportunity for the player to choose where they drop on the map, granting the game an increased aspect of unpredictability. This process is an interactive experience as players can be shot down upon entry by players and anti-aircraft turrets alike, though these situations can be avoided or mitigated by using the "air-brake" feature which allows the player to make mid-air adjustments.

Players are encouraged to work in teams to achieve objectives and defend one another. They may deploy defensive structures such as Mini-Gun Turrets, Rocket Turrets, Anti-Air Turrets, Supply Depots, or Sensor Arrays to protect friendly-controlled objectives, or deploy vehicles such as Tanks or Heavy Armors which can operate to assault enemy-controlled objectives. Players can purchase these using "Requisition Points" which are awarded to the player for various feats they perform through play.

Players are able to choose their primary and secondary weapons, such as assault rifles, pistols, shotguns, and sniper rifles, as well as grenades, explosives, knives, mortar launchers and healing units. The player is also able to create their own player class through various stackable modules that determine the player's speed, stealth, or the regeneration of the limited-use jetpack. Excessive damage endured by the player to certain parts of their body, such as their legs, arms, head, or chest, may disable or hinder the use of these enhancements.


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