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San Francisco Rush: Extreme Racing

San Francisco Rush: Extreme Racing
Developer(s) Atari Games (arcade)
Midway Games (N64)
Climax (PlayStation)
Publisher(s) Atari Games (arcade)
Midway Games (consoles)
Producer(s) John Ray
Designer(s) Spencer Lindsay (arcade)
Ed Logg (N64)
Platform(s) Arcade, Nintendo 64, PlayStation, Windows, PS2, Xbox, Nintendo GameCube(Included in Midway Arcade Treasures 3 as Rush The Rock)
Release Arcade
December 24, 1996 (Rush)
October 1997 (Rush The Rock)
Nintendo 64
  • NA: November 8, 1997
  • EU: December 1997
PlayStation
  • NA: February 28, 1998
  • EU: April 2, 1998
Genre(s) Racing
Mode(s) Single-player
Multiplayer
Cabinet Sit-down
Upright
Arcade system Atari Flagstaff
Display Raster
Horizontal Orientation

San Francisco Rush: Extreme Racing is a video game developed by Atari Games and published by Midway Games. This game was first released in arcades in 1996 and was ported to Nintendo 64 in 1997 and the PlayStation in 1998. San Francisco Rush: Extreme Racing is the first game in the Rush series.

Released in 1996, the original San Francisco Rush: Extreme Racing features three unique tracks that take place in San Francisco, California and eight playable vehicles. San Francisco Rush: Extreme Racing is the first game to use Atari Games' Flagstaff engine.

Released in 1997, the second installment of Rush brought four unique tracks, including the Alcatraz track, and four new cars were introduced.

Released in 1998, the third and final installment of San Francisco Rush: Extreme Racing which was an updated version of The Rock with support for online muiltiplayer.

Rush was ported to the Nintendo 64 in 1997. This conversion contains six regular tracks and two hidden tracks. The regular tracks can be run in either reverse or mirrored modes and feature added collectible hidden keys throughout the track that can be used to unlock hidden vehicles. Most of the original cars appeared in this conversion, but some from San Francisco Rush The Rock: Alcatraz Edition are not present. This conversion contains a Practice Mode and a Death Race mode where the game ends if the player crashes. The Nintendo 64 port of Rush also includes a Circuit Mode and a save system for Fast Times, circuit progress, and hidden keys that the player can find on secret spots to unlock new cars. San Francisco Rush The Rock: Alcatraz Edition was presumed to be ported to the Nintendo 64 for release in 1998, but, despite advertisements included in the box of the Nintendo 64 version stating the game was "Coming Fall 1998 for Nintendo 64," this was later reported as an erroneous statement, and that the advert was actually intended solely for the arcade version, which includes all of the tracks that were already in the Nintendo 64 version.


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