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Rush (video game series)

Rush
Genres Racing Game
Developers Atari Games (1996–1999)
Midway Games (2000–2006)
Publishers Atari Games (1996–1999)
Midway Games (1997–2006)
Platforms Arcade, Nintendo 64, Playstation, PC, Dreamcast, Game Boy Color, PlayStation 2, Xbox, PlayStation Portable
Platform of origin Arcade
Year of inception 1996
First release San Francisco Rush: Extreme Racing
December 1996
Latest release Rush
October 30, 2006

Rush is a series of racing game video games developed by American-based company Atari Games and published by Atari Games and Midway Games for the Home Consoles. The series debuted worldwide in 1996. Initially, the series was exclusive to the fifth generation consoles and was brought back later in the sixth-generation video game consoles by 2006. The games consist mainly of racing with various cars on various tracks, and to some extent, including stunts in races. Since L.A. Rush the series has adopted its street racing atmosphere.

The development of Rush games over the series is special in that each release builds upon the previous one in its own way, making each game in the franchise unique in concept, although similar in nature.

The original San Francisco Rush was released in 1996 in the arcades and included 3 tracks and 8 cars.

The original arcade version was followed by the home version for the Nintendo 64 in 1997. This included 3 additional cars (bringing the total to 11) and four additional tracks (bringing the total to 7; 1 of these tracks was hidden). The game also included new shortcuts that were not in the arcade's original three tracks. Within the game's 6th track is a hidden stunt track. Several months after the game's release, there were rumors about a bonus "Alcatraz Track" hidden within the game. Via a special code, or through such hardware like Gameshark, an unfinished version of the Alcatraz track could be unlocked within the game. The developers of the game later revealed, via interviews with IGN, that the track was originally to be included in the final release, but was cancelled by the publisher due to the cartridge running out of space to hold the finalized track. Instead, the developers decided to hide the track within the game, rather than completely delete it. The version plays like a beta, with many textures unfinished on the track and lacks many shortcuts. The finalized version of the track was eventually released in "San Francisco Rush The Rock: Alcatraz Edition" in arcades and Rush 2 for the Nintendo 64.


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