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Samurai Spirits

Samurai Shodown
Samurai Shodown cover.jpg
Cover art of the Neo Geo U.S. version of Samurai Shodown by Shinkiro.
Developer(s) SNK
Publisher(s) SNK
Series Samurai Shodown
Platform(s) Arcade, 3DO, FM Towns, Game Gear, Game Boy, Mega Drive/Genesis, Game Gear, Neo Geo, Neo-Geo CD, Sega CD, Super NES, PlayStation 2, Wii
Release date(s) Arcade
  • JP: July 07, 1993
  • NA: 1993
Neo Geo
  • INT: August 11, 1993
Neo-Geo CD
  • INT: September 9, 1994
Neo Geo Pocket Color
  • JP: December 25, 1998
  • EU: 1998
Game Boy
  • JP: June 30, 1994
Super NES
  • JP: September 22, 1994
  • NA: November 1994
Genesis
  • JP: November 19, 1994
  • NA: 1994
  • EU: 1994
Game Gear
  • JP: December 9, 1994
  • NA: 1994
Sega CD
  • NA: 1995
  • EU: June 1995
3DO
  • JP: February 10, 1995
  • NA: 1995
FM Towns
  • JP: September 1995
PlayStation
  • JP: March 26, 1998
PlayStation Network
  • JP: May 30, 2007
Wii Virtual Console
  • JP: October 16, 2007
  • NA: June 16, 2008
  • PAL: May 30, 2008
Genre(s) Fighting
Mode(s) Single-player, multiplayer
Cabinet Upright
Arcade system Neo Geo
Display Raster, 304 x 224 pixels (Horizontal), 4096 colors

Samurai Shodown, known as Samurai Spirits (サムライスピリッツ Samurai Supirittsu?, Samu Supi in short) in Japan, is a competitive fighting game developed and published by SNK for their Neo Geo arcade and home platform. Released in 1993, it is the first installment in the Samurai Shodown series. In contrast to other fighting games at the time, which were set in modern times and focused primarily on hand-to-hand combat, Samurai Shodown is set in feudal-era Japan (similar to Kaneko's Shogun Warriors) and was one of the first fighting games to focus primarily on weapon-based combat after the success of Capcom's Street Fighter II.

The game is set in the late 18th century, and all the characters wield weapons. The game uses comparatively authentic music from the time period, rife with sounds of traditional Japanese instruments, such as the shakuhachi and shamisen. A refined version of the camera zoom first found in Art of Fighting is used in Samurai Shodown; true to its use of bladed weapons, the game also includes copious amounts of blood.

The game quickly became renowned for its fast pace. Focusing more on quick, powerful strikes than combos, slow motion was added to intensify damage dealt from hard hits. During a match, a referee holds flags representing each player (Player 1 is white; Player 2 is red). When a player lands a successful hit, the referee lifts the corresponding flag, indicating who dealt the blow.

A delivery man occasionally appears in the background and throws items such as bombs or health-restoring chicken, which can significantly change the outcome.


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