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Shogun Warriors (arcade game)

Shogun Warriors
European arcade flyer of Shogun Warriors.
European arcade flyer of Shogun Warriors. Despite the name change, the Japanese title Fujisan Buster can still be seen on the arcade flyer.
Developer(s) Kaneko
Atop
Publisher(s) Sammy (JPN)
Kaneko (NA and EUR)
Composer(s) Tatsuya Watanabe
Yasushi Wada
Phil Nicholas
Andrew Miller
N. Shlton
Aaron Briggs
Dane Jefferies
Platform(s) Arcade
Release April 15, 1992
Genre(s) 2D Versus Fighting
Mode(s) Up to 2 players simultaneously

Shogun Warriors, known in Japan as Fujiyama Buster (富士山バスター lit. "Mount Fuji Buster"?), is a 1992 fighting arcade game developed by Atop and Kaneko and published in Japan by Sammy Corporation and published in North America and Europe by Kaneko. It was the first modern-fighting game based on ancient Japanese mythology, and was created during the fighting game trend of the 1990s that began with Capcom's Street Fighter II. Shogun Warriors was followed by a 1994 sequel titled Blood Warrior.

Shogun Warriors plays similarly to some other 2D versus fighting games during its release, which the player's character fights against his or her opponent in best two-out-of-three matches in a single player tournament mode with the computer or against another human player. It is controlled with an 8-way joystick and 4 buttons that perform weak and strong versions of punches and kicks. In one player mode, after selecting a character, the arcade randomly selects an opponent. The opponent order goes randomly and always leaves the last four bosses in a certain order. Some characters stabbed by ones armed with katanas or other sharp weapons can cause blood to spurt out, which became popularized a few months later by Midway's Mortal Kombat. The main unique feature of Shogun Warriors is its "grabbing system". When the player is grabbed by the opponent, the grabber must move the joystick left and right to make it more difficult for his opponent to escape, while the one being grabbed must rapidly press any or all buttons to make it easier to escape.


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