Sakura Wars | |
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Cover art for the original Sega Saturn release, featuring protagonist Sakura Shinguji
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Developer(s) | |
Publisher(s) | Sega |
Director(s) | Shinichi Ito |
Producer(s) | Oji Hiroi |
Artist(s) | |
Writer(s) |
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Composer(s) | Kohei Tanaka |
Series | Sakura Wars |
Platform(s) | Sega Saturn, Dreamcast, Microsoft Windows, PlayStation 2, PlayStation Portable |
Release | |
Genre(s) | |
Mode(s) | Single-player |
Review scores | |
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Publication | Score |
Famitsu | 33/40 (SS) 35/40 (PS2) |
GameSpot | 7.6/10 (Dreamcast) |
RPGFan | 97% (SS) 88% (PS2) |
RPGamer | 7/10 |
Sakura Wars is a video game co-developed by Red Company and Sega CS2 R&D, and published by Sega in 1996. The debut entry in the Sakura Wars series, it was originally released for the Sega Saturn home console. It was subsequently ported to other systems including the Dreamcast, and remade for the PlayStation 2 under the title Sakura Wars: In Hot Blood. Defined by Sega as a "dramatic adventure" game, Sakura Wars combines overlapping tactical role-playing, dating sim and visual novel gameplay elements.
Set in a fictionalized version of the Taishō period, the game follows the exploits of the all-female Flower Division of the Imperial Assault Force, a military unit dedicated to fighting supernatural threats against Tokyo while maintaining their cover as a theater troop. Main protagonist Imperial Army Ensign Ichiro Ogami is assigned as the Imperial Assault Force's leader, and becomes embroiled in both the group's latest conflict and the personal lives of its members.
The concept work for Sakura Wars began in 1993, with full development beginning the following year upon approval from publisher Sega. Creator and producer Oji Hiroi was inspired by Japanese stage shows, conceiving the game's basic narrative and gameplay elements. Several prominent figures were brought on board the project, including writer Satoru Akahori, composer Kohei Tanaka, and character designer Kōsuke Fujishima. The game was a critical and commercial success, becoming one of the highest-selling titles for the Saturn and launching a franchise which includes multiple sequels, spin-offs and media adaptations.