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S.T.A.L.K.E.R.: Call of Pripyat

S.T.A.L.K.E.R.: Call of Pripyat
Stalker Call of Pripyat cover.jpg
Developer(s) GSC Game World
Publisher(s)
Series S.T.A.L.K.E.R.
Engine X-Ray Engine
Platform(s) Microsoft Windows
Release date(s)
  • CIS: 2 October 2009
  • EU: 5 November 2009
  • NA: 5 February 2010
  • AU: 25 February 2010
Genre(s) First-person shooter, survival horror
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings 82%
Metacritic 80/100
Review scores
Publication Score
Eurogamer 80/100
GameSpot 8.0/10
IGN 8.2/10

S.T.A.L.K.E.R.: Call of Pripyat is a first-person shooter survival horror video game developed by Ukrainian video game developer GSC Game World for Microsoft Windows. It is the third game released in the S.T.A.L.K.E.R. series of computer games, following S.T.A.L.K.E.R.: Shadow of Chernobyl and S.T.A.L.K.E.R.: Clear Sky, with the game's narrative and events following the former. It was first published in the CIS territories by GSC World Publishing on 2 October 2009, before later being released by bitComposer Games in Europe in November 2009, and in North America and Australia in February 2010.

The game takes place in and around the city of Pripyat in Ukraine. The area is divided into three parts known as Zaton, Yanov, and the city of Pripyat itself. Each of these is a large playable area. The majority of Call of Pripyat's gameplay focuses on a combination of both post-apocalyptic horror, as well as tactical role-playing action, mostly revolving around the Chernobyl Nuclear Power Plant Exclusion Zone.

Receiving damage will usually cause bleeding, which the player must take care of with medical supplies. Similarly, unmaintained weapons and some equipment will be damaged from continued use. The condition of an item is displayed as a gauge next to the entry in the player's inventory. If severely damaged or broken, a red HUD icon will denote this.

The Zone features a limited economy, with traders and inhabitants exchanging goods and services for money and items. The game's trading system differs from the previous editions in that weapons and armor that have degraded past a certain point are unable to be sold until they are repaired, at which point the repair costs usually offset the sell price. Traders also sell information on missions and are keen to buy valuable documents.


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