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Rosetta Stone (software)

Rosetta Stone Language Learning
Rosetta Stone.png
Screenshot: Four photos, two of men, two of women. Two of the photos have Arabic captions. The student decides which of the remaining two photos matches the Arabic word at the top of the screen.
In this screenshot of an Arabic lesson in Rosetta Stone v3, two of the photos have a description in Arabic. The student decides which of the remaining two photos matches the Arabic description at the top of the screen.
Developer(s) Rosetta Stone Inc.
Initial release 1992; 25 years ago (1992)
Stable release
5.0.37 / October 9, 2014; 2 years ago (2014-10-09)
Development status Active
Operating system
Platform Adobe AIR on x86
Size 96.4 MB
Available in 28 languages
Type Computer-assisted language learning
License Proprietary
Website www.rosettastone.com

Rosetta Stone Language Learning is proprietary computer-assisted language learning (CALL) software published by Rosetta Stone Inc. The software uses images, text, and sound to teach words and grammar by spaced repetition, without translation. Rosetta Stone calls its approach Dynamic Immersion (a term which has been trademarked).

The software's name and logo allude to the Rosetta Stone, an ancient stone slab on which the Decree of Memphis is inscribed in three writing systems.

In a Rosetta Stone Language Learning exercise, the student pairs sound or text to one of several images. The number of images per screen varies.

For example, the software shows the student four photographs. A native speaker makes a statement that describes one of the photographs, and the statement is printed on the screen; the student chooses the photograph that the speaker described. In another variation, the student completes a textual description of a photograph.

In writing exercises, the software provides an on-screen keyboard for the user to type characters that are not in the Latin alphabet.

Grammar lessons cover grammatical tense and grammatical mood. In grammar lessons, the program firstly shows the learner several examples of a grammatical concept, and in some levels the word or words the learner should focus on are highlighted. Then the learner is given a sentence with several options for a word or phrase, and the student chooses the correct option.

If the student has a microphone, the software can attempt to evaluate word pronunciation.

Each lesson concludes with a review of the content in that lesson, and each unit concludes with a milestone, which is a simulated conversation that includes the content of the unit.

The program immediately informs whether the answer is right or wrong. Through the Preferences screen, the student can choose whether a sound is played or not when an answer is clicked. At the bottom of the window, the program shows all the screens for the current lesson. If all answers for that screen are correct, the button for that screen turns green. If some answers are correct, the border of the button turns green, but the screen number itself turns orange. If all answers for a screen are wrong, the button turns orange. This applies to all lessons except review and milestone lessons, which are treated as tests. In those lessons, the buttons for each screen all remain brown. In all lessons there is a button in the bottom-right of the window which can be hovered over to display how many answers are correct, wrong or have not been answered. Each time an answer is clicked, one point is given. At the end of the lesson, the total number of correct, wrong or skipped answers is shown alongside the percentage of correct answers for that lesson. If too many questions were answered incorrectly, the program suggests the learner should retry the lesson.


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