*** Welcome to piglix ***

Robotron: 2084

Robotron: 2084
Robotron flyer.png
Original Arcade Flyer. Note the two joystick controls on cabinet.
Developer(s) Vid Kidz
Publisher(s) Williams Electronics
Designer(s) Eugene Jarvis
Larry DeMar
Programmer(s) Eugene Jarvis
Larry DeMar
Platform(s) Arcade, Various
Release date(s)

1982

PlayStation as Robotron X
  • NA: November 30, 1996
  • EU: 1997
  • JP: March 12, 1998
Nintendo 64 as Robotron 64
  • NA: January 6, 1998
  • EU: 1998
Genre(s) Multi-directional shooter
Mode(s) 1-2 players, alternating turns
Cabinet Upright, cabaret, and cocktail
Display Horizontal orientation, Raster, standard resolution, size: 19 inch
Review score
Publication Score
AllGame 5/5 stars

1982

Robotron: 2084 (also referred to as Robotron) is an arcade video game developed by Eugene Jarvis and Larry DeMar of Vid Kidz and released by Williams Electronics (part of WMS Industries) in 1982. It is a shoot 'em up with two-dimensional graphics. The game is set in the year 2084 in a fictional world where robots have turned against humans in a cybernetic revolt. The aim is to defeat endless waves of robots, rescue surviving humans, and earn as many points as possible.

Robotron popularized the twin joystick control scheme, one that had previously been used in Taito's Space Dungeon.

Robotron: 2084 was critically and commercially successful. Praise among critics focused on the game's intense action and control scheme. The game is frequently listed as one of Jarvis's best contributions to the video game industry. Robotron: 2084 arcade cabinets have since become a sought-after collector's item. It was ported to numerous platforms.

Robotron is a 2D multi-directional shooter game in which the player controls the on-screen protagonist from a top-down perspective. The game is set in the year 2084 in a fictional world where robots ("Robotrons") have taken control of the world and eradicated most of the human race. The main protagonist is a nameless superhuman attempting to save the last human family.

The game uses a two-joystick control scheme; the left joystick controls the on-screen character's movement, while the right controls the direction the character's weapon fires. Both joysticks allow for an input direction in one of eight ways. Each level, referred to as a "wave", is a single screen populated with a large number of various enemy robots and obstacles; types include invincible giants to robots that continually manufacture other robots that shoot the protagonist. Coming into contact with an enemy, projectile, or obstacle costs the player one life, but extra lives can be earned at certain point totals. Waves also include human family members who can be rescued to score additional points, but certain robots can either kill them or turn them into enemies. Destroying all vulnerable robots allows the player to progress to the next wave; the cycle continues until all reserve lives are lost.


...
Wikipedia

...