*** Welcome to piglix ***

Robotech: Invasion

Robotech: Invasion
Robotinvasion.jpg
Developer(s) Vicious Cycle Software
Publisher(s) Global Star
Director(s) Marc Racine
Producer(s) Rodney W. Harper
Designer(s) Matt Greig
Programmer(s) Wayne Harvey
Composer(s) Jesper Kyd
Platform(s) PS2, Xbox
Release date(s) October 5, 2004 (Xbox)
October 6, 2004 (PS2)
Genre(s) FPS
Mode(s) Single player, Multiplayer
Aggregate score
Aggregator Score
Metacritic 59
Review scores
Publication Score
1UP.com C
Game Informer 6.5/10
GamePro 2.0/5
GameSpot 6.3/10
GameSpy 2.5/5
IGN 7.4/10

Robotech: Invasion is a first-person shooter video game set in the Invid Invasion era of the Robotech saga, itself based in the Japanese anime series Genesis Climber Mospeada. Developed by Vicious Cycle Software and published by Global Star (following parent company Take-Two Interactive's acquisition of TDK Mediactive, which published Robotech: Battlecry), Invasion was the last Robotech game to be released on home video consoles, and the only Robotech game made for consoles not compatible with the Xbox 360.

The game starts out with the Robotech Expeditionary Force returning to Earth and fighting the Invid Forces. One of the ships crashes on Earth and the crew begins fighting the Invid close to one of their hives. One member of the crew (the main character) makes a mad dash on foot to assault the hive but is knocked out by an Invid Trooper.

Four years pass and humanity is still fighting the Invid. The member that was knocked out wakes up with no memory in the rear of a truck being driven by soldiers, he then dons the name Locke by taking the armor of a fallen soldier that went by that name. Then meets up with squad leader, Silas and his partner Arturo. With the squad low on ammo, Locke looks for Sam, a member that is guarding protoculture ammo reserves. After Locke needs his cyclone repaired he meets Guppy, who repairs his cyclone and tells him to meet her in a Town called Greystone. Soon after they find an abandoned ship and replenish their equipment. Finally (and after various skirmishes with the Invid and other hostile humans) they head on to Reflex Point, where the final attack on the Invid Invaders is set to take place at the end of the game.

The second Robotech game produced by Vicious Cycle, VC chose to focus on the next most popular section of Robotech, The New Generation, in part due to the choice of mecha available, the famous Cyclone. Instead of the distinctive, but by then overused, cell-shaded style of Battlecry, Invasion has a more normal 3D textured graphic look. As with Robotech: Battlecry, Invasion used a number of the original Robotech voice cast to reprise their old roles for cameos and voice many of the new characters introduced in the game.


...
Wikipedia

...