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Riviera: The Promised Land

Riviera: The Promised Land
Riviera: The Promised Land box art
Developer(s) Sting Entertainment
Publisher(s)
Designer(s) Shinichi Ito (Game Design), Sunaho Tobe (Character Design) (GBA and PSP versions)
Series Dept. Heaven
Platform(s) WonderSwan Color
Game Boy Advance
PlayStation Portable
Release date(s) WonderSwan Color
  • JP: July 12, 2002
Game Boy Advance
  • JP: November 25, 2004
  • NA: June 28, 2005
PlayStation Portable
  • JP: November 22, 2006
  • NA: July 10, 2007
  • JP: October 18, 2007 (Special Edition)
  • EU: April 4, 2008
  • AU: May 8, 2008
Genre(s) Role-playing video game
Mode(s) Single player
Review scores
Publication Score
GBA PSP
1UP.com B B−
Eurogamer N/A 7/10
Famitsu 32/40 30/40
Game Informer 8.25/10 N/A
GameSpot 8.7/10 7/10
GameSpy 3.5/5 stars N/A
GameZone 8/10 N/A
IGN 7/10 6.2/10
Nintendo Power 6.5/10 N/A
X-Play 3/5 stars N/A
411Mania N/A 7.9/10
Aggregate score
Metacritic 76/100 68/100

Riviera: The Promised Land (Riviera ~約束の地リヴィエラ~ Riviera: Yakusoku No Chi Riviera?) is a role-playing video game originally produced in 2002 by Sting Entertainment for WonderSwan Color as the first episode of the Dept. Heaven series of games. The game was later introduced to Nintendo's Game Boy Advance in 2004, which Atlus USA released in North America in 2005. An enhanced remake was released for the PlayStation Portable in November 2006, and was released in July 2007 in North America by Atlus USA.Riviera: The Promised Land became a sleeper hit because of its twist to the RPG standard.

The player takes the role of Ein, a Grim Angel, who must battle against demons as well as antagonistic Grim Angels to seal away the four fountainheads of evil known as the Accursed. He is accompanied by four heroines—Fia, Lina, Serene and Cierra—as well as his cat-like familiar Rose. Riviera also contains dating sim elements, as the hero can achieve multiple endings with the supporting characters through decisions made throughout the game.

Riviera: The Promised Land is a turn-based role-playing video game, with some elements from strategy and dating sim games. The last aspect manifests itself in the conversation in the game. Ein will often have to favor either Fia, Lina, Serene or Cierra over the others in scenes in which the characters interact with each other. This affects their trust for Ein, their mood, and eventually, the game's outcome.


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