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Risen 2: Dark Waters

Risen 2: Dark Waters
Risen2.jpg
Developer(s) Piranha Bytes (Win)
Wizarbox (PS3 & X360)
Publisher(s)
Series Risen
Engine Genome Engine 2
Platform(s) Microsoft Windows, PlayStation 3, Xbox 360
Release date(s) Microsoft Windows
  • NA: April 24, 2012 (Retail)
  • NA: April 26, 2012 (Steam)
  • EU: April 27, 2012
PlayStation 3 & Xbox 360
  • NA: July 31, 2012
  • EU: August 3, 2012
  • AU: August 9, 2012
  • JP: February 28, 2013
Genre(s) Action role-playing
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings (PC) 67.59%
(X360) 58.27%
(PS3) 53.83%
Metacritic (PC) 69/100
(X360) 60/100
(PS3) 47/100
Review scores
Publication Score
Destructoid 7/10
Eurogamer 6/10 (UK)
8/10 (Germany)
G4 3/5
GameSpot 7/10
GameTrailers 6.7/10
IGN 6.5/10

Risen 2: Dark Waters is a single-player fantasy-themed action role-playing game and the sequel to Risen by Piranha Bytes. It is published by Deep Silver. Risen 2: Dark Waters is a pirate themed game, but it transfers the classic Caribbean pirate themes to a fantasy world where monsters, ancient gods, and voodoo magic exist.

The game was officially announced by Deep Silver on August 18, 2010, during a press conference at the GamesCom exhibition of Cologne. The official site was opened on February 19, 2011. The game was released for Microsoft Windows in Europe and the United States at the end of April 2012 and for Xbox 360 and PlayStation 3 platforms in the late summer of 2012. The PC version is directly developed by Piranha Bytes. The French firm Wizarbox is in charge of the console versions for both the Xbox 360 and the PlayStation 3. Risen 2: Dark Waters is the first Risen game to be made for the PlayStation 3.

Risen 2 is an action role-playing game where players take control of the main character in a third-person perspective to explore the in-game world, complete quests and customize their character's abilities. While the physical appearance of the player character cannot be changed, other characteristics including clothing and skill sets can. Throughout progression of the game, players can improve five key attributes, each with their own focus on different styles of gameplay. The "Blades" attribute determines proficiency and use of swords, daggers, throwing weapons and other slashing/thrusting weaponry while "Firearms" revolves on pistols, rifles and other gunpowder based weaponry. "Toughness" determines the level of which damage that can be taken from different attacks while "Cunning" focuses on stealth including sneaking, thievery and persuading other characters. The final attribute is "Voodoo" that revolves around the use of black magic and other rituals both lethal and non-lethal that can be utilized throughout play. Each attribute covers many multiple sub-classes for each known as Talents, which are skills that represent different perks and abilities. Talents are more specific in their benefit depending on the level of them. For examples, under Cunning, "Thievery" determines whether a player can pick certain locks or pickpocket characters while under Toughness, resistance to blades or bullets is determined along with the ability to intimidate other characters. Because of the variety, players can choose to focus on different attributes and talents depending on their approach to gameplay, such as stealth, magic, dirty tricks or conventional combat.


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