Rise of the Kasai | |
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Developer(s) | BottleRocket Entertainment |
Publisher(s) | Sony Computer Entertainment |
Producer(s) | Johnathan Beard |
Designer(s) | Dan Mueller Andrew Zoboki |
Artist(s) | Tim Neveu |
Writer(s) | Johnathan Beard |
Composer(s) |
Jack Wall Rod Abernethy Jason Graves Lars Anderson Michael A. Reagan |
Platform(s) | PlayStation 2 PlayStation 4 |
Release date(s) |
NA, EU: March 8, 2016 (PS4) |
Genre(s) |
Action-adventure Hack and slash |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 70.65% |
Metacritic | 68/100 |
Review scores | |
Publication | Score |
Edge | 6/10 |
EGM | 6.33/10 |
Game Informer | 7/10 |
GamePro | |
Game Revolution | C |
GameSpot | 6.8/10 |
GameSpy | |
GameTrailers | 7.7/10 |
GameZone | 8.3/10 |
IGN | 7.8/10 |
OPM (US) | |
Detroit Free Press | |
Maxim | 6/10 |
Rise of the Kasai is an action-adventure game developed by BottleRocket Entertainment and published by Sony Computer Entertainment America exclusively for PlayStation 2. The game serves as a followup to the 2002 action-adventure game The Mark of Kri. On March 8, 2016 It was re-released on the PlayStation 4.
The story for the Rise of the Kasai takes place in a Polynesian-influenced fantasy setting. The game's plot centers on a band of warriors known as the Rakus and their battles against the evil sect of dark magicians known as the Kasai. The narrative focuses on a series of events that take place ten years prior to the events of The Mark of Kri and ten years afterwards.
Levels taking place in the past feature Baumusu, Rau's trainer from The Mark of Kri, and a new character named Griz. Meanwhile, future levels feature Rau and Tati, Rau's younger sister who bears the Mark of Kri.
Gameplay consists of thirteen levels, in which the player, accompanied by a computer-controlled ally, must battle numerous enemies to progress through the story. Much like its predecessor, the combat system of Rise of the Kasai revolves around the use of Focus Beams, a gameplay mechanic used to lock on to single or multiple enemies from any direction.
While the DualShock 2's left analog stick is used to maneuver the character, a sweep of the right analog stick will cause a beam of light to extend from the player's character. When this beam of light comes into contact with an enemy, an attack icon will be assigned to them. Attack icons are symbols that appear over the enemy's head and correspond with the X, square, and circle buttons on the controller. When an attack icon is assigned, the player can press the corresponding button to initiate a focused attack.
This attack will vary depending on distance and the direction that the character is facing in relation to the focused enemy. When only one or two different attack icons are in use, the free button(s) becomes a Modifier that can be used to chain together attack combinations. In addition, some of these attack combos can lead to an instant kill if done correctly.