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Resident Evil: Code Veronica

Resident Evil – Code: Veronica
RECV boxart.jpg
Developer(s) Capcom
Publisher(s)
Director(s) Hiroki Kato
Producer(s) Shinji Mikami
Programmer(s) Yukihiko Tani
Artist(s) Junichi Ota
Composer(s) Takeshi Miura
Series Resident Evil
Platform(s) Dreamcast, PlayStation 2, GameCube, PlayStation 3, Xbox 360
Release
Genre(s) Survival horror
Mode(s) Single-player
Aggregate score
Aggregator Score
GameRankings 94%
Review scores
Publication Score
AllGame 4.5/5 stars
CVG 5/5 stars
Edge 8/10
EGM 9.7/10
Famitsu 35/40
GamePro 4.5/5 stars
Game Revolution A-
GameSpot 9.5/10
IGN 9.2/10
Arcade 5/5 stars
Dreamcast Magazine (JP) 9.3/10

Resident Evil – Code: Veronica, known in Japan as Biohazard – Code: Veronica, is a survival horror video game developed and published by Capcom and originally released for the Dreamcast in 2000. It is the fourth major installment in the Resident Evil series and the first to debut outside a Sony PlayStation platform. The story takes place three months after the events of Resident Evil 2 (1998) and the concurrent destruction of Raccoon City as seen in Resident Evil 3: Nemesis (1999). It follows Claire Redfield and her brother Chris Redfield in their efforts to survive a viral outbreak at both a remote prison island in the Southern Ocean and a research facility in Antarctica. The game retains the traditional survival horror controls and gameplay seen in previous series installments; however, unlike the pre-rendered backgrounds of previous games, Code: Veronica utilizes real-time 3D environments and dynamic camera movement.

The roots of Code: Veronica's development can be traced back to an unsuccessful attempt to port Resident Evil 2 to the Sega Saturn. After producer Shinji Mikami and his team learned they would be unable to port the game, they began development on an original game which eventually became Code: Veronica. The game was originally intended to be the true sequel to Resident Evil 2, and is still referred to as such by its creators. The title of "Resident Evil 3" was given to what was originally a spin-off game being developed in tandem for the PlayStation. Claire was designed with a tougher appearance than in Resident Evil 2, with the reason being her past experiences in Raccoon City built her toughness and confidence. Unlike the American horror themes and settings of previous games in the series, Code: Veronica employs a setting in the Southern Ocean and a European gothic horror design. This is achieved through the use of gothic architecture and art in addition to the writing style and story presentation.


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