Developer(s) | Tripwire Interactive |
---|---|
Publisher(s) | Tripwire Interactive 1C Company Zoo Corporation (Japan) |
Distributor(s) | Valve Corporation |
Composer(s) | Sam Hulick |
Engine | Unreal Engine 3 |
Platform(s) | Microsoft Windows |
Release date(s) | |
Genre(s) | Tactical shooter, first-person shooter |
Mode(s) | multiplayer |
Aggregate score | |
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Aggregator | Score |
Metacritic | 76/100 |
Review scores | |
Publication | Score |
Destructoid | 8/10 |
Edge | 7/10 |
GamePro | |
GameSpot | 7.5/10 |
GameSpy | |
GameTrailers | 7.6/10 |
IGN | 8/10 |
PC Gamer (UK) | 78% |
PC PowerPlay | 8/10 |
Red Orchestra 2: Heroes of Stalingrad is a World War II-themed tactical first-person shooter video game developed and published by Tripwire Interactive. It is a sequel to Red Orchestra: Ostfront 41-45. The title focuses heavily on the Battle of Stalingrad. The game was released in September 2011. The developers have stated that the game is a Windows exclusive and have no plans to bring it to consoles. The game contains many new features, including a new first-person cover system combined with blind firing, first person collision detection, as well as an entirely new system of statistics tracking and player development.
Red Orchestra 2 is a realistic first-person shooter. Guns behave realistically, with bullet drop and spin taken into account. The game also takes away many of the elements of a traditional HUD, like an ammo counter, forcing players to remember, or manually check, the approximate number of rounds that are left in the gun's magazine. When reloading a weapon, the character checks the weight of the new magazine and determines if it is heavy (full or close to full) or light (empty or close to empty). The game's first-person cover system allows players to hide behind all objects in the world to avoid gunfire. While in cover, players can peek out to take more accurate shots or fire blindly. However, the shape, size and, composition of the object changes its effectiveness at protecting the player. Smaller objects may not cover the player's entire body, and some may not stop bullets. Health does not regenerate over time or by use of medical equipment, but non-fatal wounds must still be bandaged so no more health is lost through blood loss.
There are tanks in Red Orchestra 2. The interiors of each tank are fully recreated with either a human or AI manning each station. The level of detail was described by Tripwire's president John Gibson as rivaling or exceeding tank simulation games. Because of the extensive work required to recreate each vehicle, which Tripwire estimates to take three months each, the game launched with two tanks: the German Panzer IV Ausf. F2 and Soviet T-34. In April 2014 the Game of the Year addition was released with a new game mode search and destroy, new maps and two armored personal carriers were added into the game for the German and Soviet sides respectively. These are the German Sd.Kfz. 251 and the British Universal Carrier with a mounted DT machine gun used by the Soviets. These additions gave infantry more protection and a quick alternative for moving around the battlefield. Two more tanks, the German Panzer III Ausf. M and the Soviet T-70 along with the MG42 German machinegun were added in the Armored Assault free DLC.