Red Alarm | |
---|---|
Developer(s) | T&E Soft |
Publisher(s) | Nintendo |
Director(s) | Takeshi Kono |
Producer(s) | Eiji Yokoyama |
Programmer(s) | Mitsuto Nagashima |
Artist(s) | Michiaki Takahashi Shinji Hasegawa Yoshikazu Hiraki |
Composer(s) | Ken Kojima |
Platform(s) | Virtual Boy |
Release date(s) | |
Genre(s) | Shoot 'em up |
Mode(s) | Single-player |
Review scores | |
---|---|
Publication | Score |
AllGame | |
EGM | 7.5/6/7.5/6 |
Famitsu | 8/5/7/6 |
GameFan | 90/100, 95/100 |
GamePro | 4/5 |
Next Generation | |
Total! | 67% |
Red Alarm (レッドアラーム Reddo Arāmu?) is a 1995 shoot 'em up video game developed by T&E Soft and published by Nintendo. Released as a Virtual Boy launch game, it requires the player to pilot a space fighter and defeat the army of a malevolent artificial intelligence called "KAOS". The game takes inspiration from the 1993 title Star Fox, and it is one of the few third-party titles for the Virtual Boy. Unlike most of the console's games, Red Alarm features three-dimensional (3D) polygonal graphics. However, hardware constraints limited the visuals to bare wire-frame models, similar to those of the 1980 arcade game Battlezone. Reviewers characterized Red Alarm's graphics as confusing, but certain publications praised it as one of the most enjoyable Virtual Boy titles.
Red Alarm is a shoot 'em up that takes place in a three-dimensional (3D) graphical environment. As a Virtual Boy game, it features a red-and-black color palette and stereoscopic 3D visuals, the depth of which may be adjusted by the player. The game is set during the 21st century, in the aftermath of a 70-year world war that led to the establishment of a utopian society without weapons. An artificially intelligent defense system called "KAOS", which had been used to end the war, becomes sentient and builds an army to wipe out humanity.