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Real Bout Fatal Fury

Real Bout Fatal Fury
Real Bout (cover).jpg
Developer(s) SNK
Publisher(s) SNK
Series Fatal Fury
Platform(s) Arcade, Neo Geo, Neo-Geo CD, Sega Saturn, PlayStation, PlayStation 2, PlayStation Network, Virtual Console
Release Arcade
  • JP: December 21, 1995
  • NA: 1995
Neo Geo
  • INT: January 26, 1996
Neo-Geo CD
  • INT: February 23, 1996
Sega Saturn
  • JP: September 20, 1996
PlayStation
  • JP: January 10, 1997
  • EU: August 1997
PlayStation Network
  • JP: May 30, 2007
Wii Virtual Console
  • JP: January 24, 2012
  • NA: December 13, 2012
  • PAL: April 25, 2013
Genre(s) Fighting game
Mode(s) Single-player, two-player
Cabinet Upright
Arcade system Neo Geo
Review scores
Publication Score
EGM 8.75/10 (Neo Geo)
Maximum 4/5 stars (Neo Geo)
Next Generation 3/5 stars (Neo Geo)

Real Bout Fatal Fury (リアルバウト餓狼伝説 Rearu Bauto Garō Densetsu?, "Real Bout Legend of the Hungry Wolf") is a 1995 fighting game released by SNK for the Neo-Geo arcade and home platforms. It is the fifth installment in the Fatal Fury series, following Fatal Fury 3: Road to the Final Victory. Ports of Real Bout were released for the Neo-Geo CD, PlayStation (in Japan and the PAL region) and the Sega Saturn (in Japan, requires SNK's 1MB RAM cartridge for the system). The game was later included in Fatal Fury Battle Archives Vol. 2, a compilation released for the PlayStation 2.

Real Bout changes the play controls from the previous Fatal Fury games, reducing the number of attack buttons from four to three: a standard punch and kick button, a "Strong Attack" button which can be either a stronger punch or kick attack, depending on the character. The game retains the three-plane "oversway" system from Fatal Fury 3, which features a main lane for fighting, with foreground and background planes used to avoid attacks or leap towards the opponent. A dedicated button is now used to make an "oversway" (or change plane) towards the background or foreground.

Real Bout introduces a Power Gauge, which fills up as the player performs normal or special techniques against their opponent or defend themselves, similar to many super move gauges featured in other fighting games. The Power Gauge allows players to perform one of three types of Special Techniques, depending of the level of the Power Gauge.


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