Fatal Fury 3 | |
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Cover art, Neo Geo CD version.
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Developer(s) | SNK |
Publisher(s) | SNK |
Producer(s) | Takashi Nishiyama |
Series | Fatal Fury |
Platform(s) | Neo Geo, Neo-Geo CD, Sega Saturn, Windows, PlayStation 2, Virtual Console |
Release date(s) |
Arcade
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Genre(s) | Fighting game |
Mode(s) | Single-player, two-player |
Cabinet | Upright |
Arcade system | Neo Geo |
Fatal Fury 3: Road to the Final Victory (餓狼伝説3 遥かなる闘い Garō Densetsu 3 Harukanaru Tatakai?, "Legend of the Hungry Wolf 3: The Distant Battle") is a 1995 head-to-head fighting game released by SNK for the Neo-Geo arcade and home platforms. It is the fourth game in the Fatal Fury series after Fatal Fury Special (which itself was an updated version of Fatal Fury 2). Console versions of Fatal Fury 3 were released for the Neo Geo CD, Sega Saturn, Windows-based computers and on the Wii Virtual Console. The game is also included in the compilation Fatal Fury Battle Archives Volume 1 for the PlayStation 2.
Fatal Fury 3 retains the format and controls of the previous game in the series, Fatal Fury Special. However, the two-plane battle stages have been revamped into a three plane format known as the Oversway System. The player fights primarily in the middle plane or the main plane, but can move or "oversway" into either of the sway lines at the background (LP+LK) or foreground (LK+HP). When the player performs an attack in a sway plane (or an Oversway Attack), their character will return to the main plane. Likewise, the player can attack an opponent who is in a Sway Plane with an Anti-Oversway Attack. The player can also do a "Quick Sway" to avoid an attack, leaving the opponent vulnerable to a regular attack.
Other new techniques introduced in this installment includes controlling the height of the character's jump, block an opponent's attack at mid-air (Air Guard), and a new type of combo techniques known as Combination Arts, allowing the player to cancel a specific series (which varies between characters) of regular attacks from one to the other. In addition to the regular Special Moves, and the Super Special Moves which can only be performed when the life gauge is flashing red, each character also has a "Hidden Ability", which is a stronger version of a Super Special Move. A Hidden Ability occurs once in every 1024 chances whenever the player inputs the command for the character's Super Special Move. A Hidden Ability can also be used by activating "Super Mode" before a match using a secret code. The player then enters a specific command for the Hidden Ability when the life gauge is flashing red. Unlike Super Special Moves, a Hidden Ability can only be used once per round.