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Raiden II

Raiden II
RaidenII arcadeflyer.png
North American arcade flyer of Raiden II.
Developer(s) Seibu Kaihatsu, Kinesoft (Win)
Publisher(s)

Arcade:
Seibu Kaihatsu
Fabtek
Windows 98:

GAMEBANK Corporation, Cyberfront Corporation
Interplay Value Products Division
Series Raiden
Platform(s) Arcade, PlayStation, Windows 98
Release 1993 (Arcade)
  • JP: 1997-06-06
(Win, Gamebank)
1999-04-09 (Win, CyberFront)
2003-04-04 (Win, CyberFront)
2004-08-06 (Win, CyberFront)
Genre(s) Vertical scrolling shooter
Mode(s) Single-player, 2 player Co-op
Cabinet Upright
Display (Arcade) Raster, 240 x 304 pixels (Vertical), 2048 colors

Arcade:
Seibu Kaihatsu
Fabtek
Windows 98:

Raiden II (雷電II, Raiden Tsū) is a 1993 vertical scrolling shooter arcade game that was developed by Seibu Kaihatsu. It was the second game in the Raiden series of vertical scrolling shooter arcade games that started with Raiden.

Three years after the World Alliance Military is triumphant over the Cranassian invasion force, the remaining aliens on Earth have created an army to carry out their original mission to conquer the planet. To combat the collaborative army, a new weapon is developed for the Raiden - the ship designed to save the Earth three years ago - to use in another attempt to save our planet.

This game expanded on the original formula with enhanced graphics and two new weapons - the Plasma Beam, which can lock onto targets but does damage slowly; and the Cluster Bomb, which does less damage than regular bombs but strikes a larger area. There are eight missions in the game, with bosses (unofficially) called Death Walkers, Ichneumon, Shadow Submarine, Fort Cyclops, Dread Bomber, Manticore, Whisper and Cranassian Headquarters.

Raiden II was ported to Windows by Kinesoft and Microsoft Corporation. The Windows version uses Red Book audio for music.

In addition, this game and the original Raiden were released for the PlayStation as The Raiden Project.

The player's weapons can be changed and enhanced in power through power-ups which are released by certain defeated enemy craft. The power-ups once released fly around the screen and cycle in color from red to blue to purple. Guns are at maximum power after collecting eight power-ups; attempting to increase power further will reward bonus points. Changing weapons does not increase power level.


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