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Project M (mod)

Project M
Project M logo.png
Project M logo
Developer(s) Project M Development Team
Series Super Smash Bros.
Platform(s) Wii
Release date(s) February 7, 2011
Genre(s) Fighting
Mode(s) Single-player, multiplayer

Project M is a video game modification (mod) of the 2008 fighting game Super Smash Bros. Brawl for the Wii, created by the community group known as the Project M Development Team (PMDT; previously known as the Project M Back Room). It is designed to retool Brawl to play more like its two predecessors, Super Smash Bros. (1999) and Super Smash Bros. Melee (2001), in response to fan objections to Brawl's physics, slower-paced gameplay, larger use of chance elements, and mechanics of certain attacks. Project M reintroduces the characters Mewtwo and Roy, who were present in Melee but did not return in Brawl. In addition, it features a new art style for in-game menus and allows players to choose certain characters individually when they are only accessible as extensions of other ones in Brawl.

Development started in early 2010 with the goals of reworking the character Falco Lombardi to play like his Melee incarnation and increasing the accessibility of the gameplay style, but the project quickly evolved to a full-scale reworking of Brawl. The game's first demo build was released on February 7, 2011, and development continued until December 1, 2015, when the PMDT announced it would cease further development of Project M. The game has received positive comments from reviewers, amassed a player base of over 500,000, surpassed three million downloads, and been played in many professional tournaments.

Super Smash Bros. Brawl, which Project M modifies, is a fighting game with an unconventional battle system. Players battle in arenas of varying sizes and levels of complexity, controlling characters with a variety of play styles. They can attack one another with their own repertoires of special moves, or with a basic attack. Attacks can be avoided by jumping or using a short-lived shield move. Unlike most fighting games, Brawl does not include standard health gauges, but a percentage counter; there is no point at which a character is automatically knocked out from the counter getting too high, but they will be knocked farther with increasing damage. Being knocked off the screen—or falling off oneself—causes a knock-out. Players may use items for offensive purposes, such as guns and swords, or for healing purposes, such as food and heart containers. The stages, characters, and items are drawn from Nintendo's video game franchises such as Mario, Pokémon, The Legend of Zelda, and Metroid, along with Sega's Sonic the Hedgehog series and Konami's Metal Gear series. The victor of a match has no standard determining factor. Rather, depending on the settings, victory may be reached, for example, by being the last player alive using a stock system, or by achieving the most KOs after a set amount of time.


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