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Professional Super Smash Bros. competition


Professional Super Smash Bros. competition involves professional gamers competing in the Super Smash Bros. series of crossover fighting games published by Nintendo. Competition began in 2002 with multiple tournaments held for Super Smash Bros. Melee, released for the GameCube in 2001. Later tournaments also featured the original Super Smash Bros. (1999), Super Smash Bros. Brawl (2008), and Super Smash Bros. for Nintendo 3DS and Wii U (2014). Major Smash tournaments include Apex, Evolution Championship Series, Community Effort Orlando, The Big House, Genesis, and DreamHack. From 2004 to 2006, Major League Gaming (MLG) included Melee in its Pro Circuit, and then supported the MLG Smash Series in 2007. In 2010 MLG had Brawl in its Pro Circuit. The MLG Anaheim 2014 and MLG World Finals 2015 championship also featured Melee and Wii U events. Super Smash Bros. games also have a large, widespread grassroots scene that supports tournaments at the amateur and local level. Several top players have been recruited by eSports organizations.

The first publicized Super Smash Bros. Melee tournaments were held in early 2002 with the Tournament Go series. Early tournaments had disputes over what the official ruleset should be, but the Tournament Go organizer, Matt "MattDeezie" Dahlgren, eventually came up with a ruleset that would become similar to the current fundamental ruleset. On March 1, 2003 the International Video Game Federation hosted the first corporate sponsored Super Smash Bros. tournament, the IVGF Northwest Regionals, won by Jeremy "Recipherus" Fremlin. From 2004 to 2006, Major League Gaming sponsored Melee on its Pro Circuit.


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