Prince of Persia | |
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Cover art used for Amiga, Amstrad CPC, Atari ST and MS-DOS versions
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Developer(s) |
Brøderbund Ports
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Publisher(s) | Brøderbund Ports
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Designer(s) | Jordan Mechner |
Composer(s) | Tom Rettig (sound) |
Series | Prince of Persia |
Platform(s) | Apple II (see Ports) |
Release |
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Genre(s) | Cinematic platformer |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
GameRankings | 80% (1 review) |
Review scores | |
Publication | Score |
Dragon | (DOS) |
EGM | 32/40 (GEN) |
Adventure Classic Gaming | (DOS) |
90% | |
Sega Force | 94% (SMS) |
Prince of Persia is a 1989 fantasy cinematic platformer originally developed and published by Brøderbund and designed by Jordan Mechner for the Apple II. In the game, players control an unnamed protagonist who must venture through a series of dungeons to defeat the Grand Vizier Jaffar and save an imprisoned princess.
Much like Karateka, Mechner's first game, Prince of Persia used rotoscoping for its fluid and realistic animation. For this process, Mechner used as reference for the characters' movements videos of his brother doing acrobatic stunts in white clothes and swashbuckler films such as The Adventures of Robin Hood.
The game was critically acclaimed and, while not an immediate commercial success, sold many copies as it was ported to a wide range of platforms after the original Apple II release. It is believed to have been the first cinematic platformer and inspired many following games in this subgenre, such as Another World. Its success led to the release of two sequels, Prince of Persia 2: The Shadow and the Flame and Prince of Persia 3D, and two reboots of the series, first in 2003 with Prince of Persia: The Sands of Time, which led to three sequels of its own, and then again in 2008 with the identically-titled Prince of Persia.
The game is set in ancient Persia. While the sultan is fighting a war in a foreign land, his vizier Jaffar, a wizard, seizes power. His only obstacle to the throne is the Sultan's daughter (although the game never specifically mentions how). Jaffar locks her in a tower and orders her to become his wife, or she would die within 60 minutes (extended to 120 minutes in the Super NES version, which has longer and harder levels). The game's nameless protagonist, whom the Princess loves, is thrown prisoner into the palace dungeons. In order to free her, he must escape the dungeons, get to the palace tower and defeat Jaffar before time runs out. But in addition to guards, various traps and dungeons, the protagonist is further hindered by his own doppelgänger, an apparition of his own self that is conjured out of a magic mirror.