Prince of Persia: Warrior Within | |
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German cover art
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Developer(s) | Ubisoft Montreal, Pipeworks Software, Gameloft (iOS) |
Publisher(s) | Ubisoft, Gameloft (iOS) |
Director(s) | Jean-Christophe Guyot |
Producer(s) | Bertrand Hélias |
Designer(s) | Kevin Guillemette |
Programmer(s) | Régis Geoffrion |
Writer(s) |
Corey G. May Michael Wendschuh |
Composer(s) | Stuart Chatwood |
Series | Prince of Persia |
Engine | Jade |
Platform(s) | PlayStation 2 GameCube Xbox Windows PlayStation 3 iOS PlayStation Portable Steam |
Release |
November 30, 2004
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Genre(s) | Action-adventure, platform, hack and slash |
Mode(s) | Single-player |
Review scores | ||||||
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Publication | Score | |||||
GC | iOS | PC | PS2 | PSP | Xbox | |
Edge | N/A | N/A | N/A | 7/10 | 5/10 | N/A |
EGM | 8.5/10 | N/A | N/A | 8.5/10 | N/A | 8.5/10 |
Eurogamer | N/A | N/A | N/A | N/A | 6/10 | 7/10 |
Game Informer | 9.25/10 | N/A | N/A | 9.25/10 | 7.75/10 | 9.25/10 |
GamePro | N/A | N/A | N/A | N/A | N/A | |
Game Revolution | B | N/A | N/A | B | N/A | B |
GameSpot | 8.8/10 | N/A | 8.6/10 | 8.8/10 | 7.4/10 | 8.7/10 |
GameSpy | N/A | |||||
GameZone | N/A | N/A | 9.1/10 | 9.4/10 | N/A | 8.7/10 |
IGN | 8.6/10 | 6.9/10 | 8.6/10 | 8.5/10 | 6/10 | 8.7/10 |
Nintendo Power | 4.6/5 | N/A | N/A | N/A | N/A | N/A |
OPM (US) | N/A | N/A | N/A | N/A | ||
OXM (US) | N/A | N/A | N/A | N/A | N/A | 9.6/10 |
PC Gamer (US) | N/A | N/A | 64% | N/A | N/A | N/A |
Detroit Free Press | N/A | N/A | N/A | N/A | N/A | |
The Sydney Morning Herald | N/A | N/A | ||||
Aggregate score | ||||||
Metacritic | 83/100 | 72/100 | 83/100 | 83/100 | 65/100 | 83/100 |
Revelations
Prince of Persia: Warrior Within is an action-adventure video game and sequel to Prince of Persia: The Sands of Time. Warrior Within was developed and published by Ubisoft, and released on December 2, 2004 for the Xbox, PlayStation 2, GameCube, and Microsoft Windows. It picks up where The Sands of Time left off, adding new features, specifically, options in combat. The Prince now has the ability to wield two weapons at a time as well as the ability to steal his enemies' weapons and throw them. The Prince's repertoire of combat moves has been expanded into varying strings that allow players to attack enemies with more complexity than was possible in the previous game. Warrior Within has a darker tone than its predecessor adding in the ability for the Prince to dispatch his enemies with various gory finishing moves. In addition to the rewind, slow-down, and speed-up powers from Sands of Time, the Prince also has a new sand power: a circular "wave" of sand that knocks down all surrounding enemies as well as damaging them. The dark tone, a vastly increased level of blood and violence as well as sexualized female NPCs earned the game an M ESRB rating, which contrasts the previous game's Teen rating.
Following Warrior Within, a second sequel and a prequel were made, expanding the Sands of Time story. Prince of Persia: The Two Thrones was released on November 30, 2005 and Prince of Persia: The Forgotten Sands was released on May 18, 2010. A port of Warrior Within was done by Pipeworks, renamed as Prince of Persia: Revelations, and was released on December 6, 2005 for Sony's PlayStation Portable. The port includes additional content including four new areas not available in the original release. On June 3, 2010, a port of Warrior Within developed by Gameloft was released for the iPhone. Due to problems with the in-game menu, the game was pulled from the App Store on the same day. It was re-released on June 18, 2010, with the fixed menu and improved tutorial. The iPad version, titled Prince of Persia: Warrior Within HD, was released on September 15, 2010. A remastered, High-Definition, version of Warrior Within was released on the PlayStation Network for the PlayStation 3 on December 14, 2010.