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Prince of Persia: The Fallen King

Prince of Persia: The Fallen King
Prince of Persia The Fallen King.jpg
Developer(s) Ubisoft Casablanca
Publisher(s) Ubisoft
Producer(s) David Blanchard
Designer(s) Abdelwahed Benyahya
Programmer(s) Idir Boumahdi
Artist(s) Sanaa Mejjadi
Composer(s) Inon Zur
Stuart Chatwood
Series Prince of Persia
Platform(s) Nintendo DS
Release
  • NA: December 2, 2008
  • EU: December 5, 2008
Genre(s) Action-adventure, Platform
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 64.63%
Metacritic 64/100
Review scores
Publication Score
1UP.com C
Game Informer 6/10
GameSpot 6/10
GameZone 6.5/10
IGN 6.8/10
Nintendo Power 7/10
ONM 80%
PALGN 6.5/10
VideoGamer.com 6/10

Prince of Persia: The Fallen King is a third-person action-adventure video game developed by Ubisoft Casablanca. The game was released for the Nintendo DS in December 2008, as a spin-off of Prince of Persia. The plot, taking place in ancient Persia, concerns the player character's role in a celestial battle between two gods; Ahriman and Ormazd. The player assumes the role of the Prince, and Zal, fighting Ahriman's forces with a variety of different physical and magical attacks. Prince of Persia: The Fallen King has received mixed reviews, with the most agreed-upon problem being the control scheme.

The main objective of the game is to collect four pieces to a magical seal which will banish the evil god Ahriman from the region. The Nintendo DS stylus is used to maneuver the Prince by touching the touchscreen. The stylus is used to move the Prince, to do acrobatic moves, in combat, and to use Zal's magic. As the Prince and Zal progress in their adventure, Zal becomes Corrupted at certain points, in which the Prince has to pursue and defeat him. Sometimes, after being defeated, Zal gains new powers. These powers allow him and the Prince to perform gradually more advanced platforming maneuvers.

Platforming is done by using the Nintendo DS stylus, and tapping the touchscreen in the direction the player wants the Prince to move. For example, if the player wants to run up a wall, and jump back onto a rope, the player must first tap up the wall, then tap the rope. Sometimes, platforming implements combat as well. Combat is also done using the Nintendo DS stylus. There are three combat options; a sword strike, which causes the Prince to swing his sword to damage enemies; a block move, where the Prince defends himself against enemies; and a magic power triggered by Zal that does no damage, but causes the enemy to recoil, pushing them back should the duo be overwhelmed.


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