Praetorians PC Video Game | |
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Developer(s) | Pyro Studios |
Publisher(s) | Eidos Interactive |
Director(s) | Javier Arévalo |
Producer(s) | Ignacio Pérez Dolset |
Platform(s) | Microsoft Windows |
Release |
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Genre(s) | Real-time strategy |
Mode(s) | Single player, multiplayer |
Praetorians is a 3D real-time tactics game developed by Pyro Studios and published by Eidos Interactive, based on Julius Caesar's campaigns in Gaul, Britain, Crassus' battles in Parthia and the events of Caesar's Civil War the player controls either the Roman Republic, the Ptolemaic Kingdom (Inaccurately represented as the New Kingdom of Egypt) or a generic Barbarian tribe based on the Helvetii, Gauls and Celts
Unlike most Real Time Strategy titles, Praetorians focuses on Military and tactics, rather than building, or resource management. Units are trained from a garrison, which is build on a Town or Village which requires a Garrison to be built, and a commander to be sent there.
Each civilization comes with its own unique unit pool with units that have different strengths, abilities and weaknesses. Some unit types are simply re-skinned for all the civilizations, but the variety in units offers different strategic ideas depending on which civilization the player is using. Light infantry units are generally weaker than heavy infantry units in hand-to-hand combat, and are very susceptible to arrow fire, but are the only units in the game that can act as builders. Heavy infantry units are strong in hand-to-hand combat and quite resistant to arrow fire, but generally much slower around the map, and cannot travel over watery terrain. Archer units are poor in hand-to-hand combat, especially against cavalry units, but can set fire to damage buildings and siege equipment. Spear units are generally competent in hand-to-hand combat, but are susceptible to heavier infantry units and arrow fire, and cannot travel in forests. Cavalry units are often quick, and can easily outmaneuver most troops, but they are frail, and most cavalry units cannot travel in forests.
There is also the presence of multiple types of terrain in the game. Forests can be used to hide infantry units, and to spring ambushes against troops out in the open. Watery terrain which prevents heavy infantry units from crossing. Grassy terrain which can be lit on fire, and can kill troops that cross the fire.