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Pokémon Channel

Pokémon Channel
Pokémon Channel Coverart.png
North American cover art, featuring the Pokémon Pikachu, Torchic, Treecko, and Mudkip (from left)
Developer(s) Ambrella
Publisher(s) The Pokémon Company
Distributor(s) Nintendo
Director(s)
  • Muneaki Ozawa
  • Norio Matsumura
Producer(s)
  • Tatsuya Hishida
  • Kunimi Kawamura
Designer(s)
  • Muneaki Ozawa
  • Miki Obata
  • Norio Matsumura
  • Kunimi Kawamura
Programmer(s)
  • Takayuki Ito
  • Yosuke Suma
  • Nayuta Taga
  • Ein Terakawa
  • Yoshihiro Hatta
  • Hisato Matsumoto
  • Yoshiyuki Oku
Writer(s)
  • Miki Obata
  • Norio Matsumura
  • Takayuki Ito
  • Masayuki Miura
  • Hizuki Misono
Composer(s) Jun Umebori
Series Pokémon
Platform(s) GameCube
Release
  • JP July 18, 2003
  • NA December 1, 2003
  • EU April 2, 2004
Genre(s)
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 51%
Metacritic 55/100
Review scores
Publication Score
1UP.com C+
AllGame 1.5/5 stars
Famitsu 31/40
Game Informer 6.5/10
GamePro 3.0/5
GameSpot 5.4/10
GameSpy 1/5 stars
IGN 5/10
Nintendo Power 7.2/10

Pokémon Channel, released in Japan as Pokémon Channel ~Together with Pikachu!~ (ポケモンチャンネル ~ピカチュウといっしょ!~ Pokemon Channeru ~Pikachū to Issho!~?), is a 2003 video game in the Pokémon series for the GameCube, developed by Ambrella and published by Nintendo and The Pokémon Company. The player's goal is to help Professor Oak refine and promote his TV network through watching broadcasts with a Pikachu. The game contains elements of the adventure, digital pet, and simulation genres. The player can explore full 3D environments, have Pikachu converse with other Pokémon, and collect various items.

The game was developed rather quickly as a sequel to the Nintendo 64 title Hey You, Pikachu! and to promote the Nintendo e-Reader accessory, and uses a novel 3D texturing effect. It was first showcased at Electronic Entertainment Expo (E3) 2003 and later through a month-long series of promotional events in Sapporo, Hokkaido, Japan. It was released on July 18, 2003, in Japan, December 1 in North America, and April 2, 2004, in Europe. In Japan, the game sold 66,373 copies in its first year. It received mixed reviews, which generally criticized its low level of interactivity and repetitive sound effects, though its collecting aspects and visuals were somewhat better received.


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Wikipedia

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