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Paper Mario: The Thousand-Year Door

Paper Mario: The Thousand-Year Door
Ttydbox.jpg
North American box art
Developer(s) Intelligent Systems
Publisher(s) Nintendo
Director(s) Ryota Kawade
Producer(s) Shigeru Miyamoto
Ryouichi Kitanishi
Artist(s) Chie Kawabe
Writer(s) Hironobu Suzuki
Misao Fukuda
Composer(s) Yoshito Hirano
Yuka Tsujiyoko
Saki Haruyama
Series Paper Mario
Platform(s) GameCube
Release
  • JP: July 22, 2004
  • NA: October 11, 2004
  • EU: November 12, 2004
  • AU: November 18, 2004
Genre(s) Role-playing video game
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 88.05%
(68 reviews)
Metacritic 87 out of 100
(55 reviews)
Review scores
Publication Score
EGM 9 out of 10
Eurogamer 9 out of 10
Game Informer 6.75 out of 10
GameSpot 9.2 out of 10
IGN 9.1 out of 10
Nintendo Power 4.6 out of 5

Paper Mario: The Thousand-Year Door, originally released in Japan as Paper Mario RPG (ペーパーマリオRPG?), originally known as Mario Story 2 in Japan and Paper Mario 2 in North America, is a role-playing video game developed by Intelligent Systems and published by Nintendo for the GameCube. The Thousand-Year Door is the second Paper Mario game.

The Thousand-Year Door borrows many gameplay elements from its predecessor, such as a paper-themed universe and a turn-based battle system with an emphasis on action. For the majority of the game the player controls Mario, although Bowser and Princess Peach are playable at certain points. The plot follows Mario's quest as he tries to retrieve the seven Crystal Stars and rescue Peach from the X-Nauts.

The game was well received by critics, attaining an average score of 88 percent from GameRankings. Critics generally praised the game's engaging plot and gameplay, but criticised it for not being a big progression from its predecessor. The Thousand-Year Door won the "Role Playing Game of the Year" award at the 2005 Interactive Achievement Awards.

The Thousand-Year Door has a unique visual style. The graphics consist of a mixture of 3D environments and 2D characters who look as if they are made of paper. At different points in the game, Mario is "cursed" with abilities that enable special moves in the overworld, all of which are based on the paper theme. Mario can fold into a boat or a paper airplane by standing on a special activation panel, and roll up into a scroll of paper or become paper-thin. The game's environments also follow this theme; for example, illusory objects that conceal secret items or switches can be blown away by a gust of wind due to the environment's paper-like qualities. In certain parts of the game, the player controls Bowser in multiple side-scrolling levels based on the original Super Mario Bros.. Additionally, the player controls Peach in the X-Naut Fortress at the completion of most game chapters.


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