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Panzer Dragoon Orta

Panzer Dragoon Orta
Panzercover.jpg
North American box art
Developer(s) Smilebit
Publisher(s) Sega
Distributor(s) Infogrames (PAL)
Director(s) Akihiko Mukaiyama
Producer(s) Shun Arai
Takayuki Kawagoe
Artist(s) Takashi Iwade
Kentaro Yoshida
Writer(s) Shigeru Kurihara
Kenichiro Ishii
Composer(s) Saori Kobayashi
Yutaka Minobe
Series Panzer Dragoon
Platform(s) Xbox
Release
  • JP: December 19, 2002
  • NA: January 14, 2003
  • PAL: April 21, 2003
Genre(s) Rail shooter
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 90% (86 reviews)
Metacritic 90/100 (41 reviews)
Review scores
Publication Score
1UP.com A
Eurogamer 8 out of 10
Famitsu 35 out of 40
Game Informer 8.25 out of 10
GameSpot 9.0 out of 10
IGN 9.2 out of 10

Panzer Dragoon Orta is a rail shooter video game published by Sega for the Xbox. The game was released in Japan in December 2002, January 2003 in the United States, and three months later in PAL territories. It is the fourth and final game in the main Panzer Dragoon series. After the release of the previous Panzer Dragoon game, Panzer Dragoon Saga (1998), Sega disbanded Team Andromeda, which had developed every game in the main Panzer Dragoon series. Many staff joined Smilebit, which went on to develop Panzer Dragoon Orta.

The game focuses on a young girl, Orta, who has been held as a prisoner her entire life, before being freed by a mysterious dragon. As she rides on the dragon's back through a post-apocalyptic world, she must defend herself from the forces of an oppressive and militaristic Empire, who believe she is the harbinger of their destruction, as well as multiple species of bio-engineered creatures.

Panzer Dragoon Orta is a rail shooter: players can control the dragon's position onscreen, and may briefly slow down or speed up (the latter can be used as a potent ramming attack), but ultimately are in no control to fly about the level. Attacking is performed by holding down a mappable attack button, maneuvering an onscreen cursor over enemies, and releasing the button to fire a volley of arching lasers at each target. Orta is also equipped with a rapid-fire pistol, which can be used by tapping the attack button instead of holding it down. Enemies must thus be defeated before they vanish offscreen as the levels "scroll" by, with the exception of boss battles, which take place in environments that "loop" until the boss is defeated). An onscreen radar marks enemies in the dragon's immediate surroundings as red dots. Using the Right and Left Triggers, the player can rotate the view 90 degrees to the left or right. This way the player can look in front, to the sides or behind the dragon and take down incoming enemies. A Life Gauge displays the dragon's current health. When the dragon's health reaches zero, the game ends and the player will have to redo the entire Episode. If the dragon dies during the final boss fight of the Episode, the player also gets the option to restart the Episode at the boss fight.


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