Panzer Dragoon Orta | |
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North American box art
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Developer(s) | Smilebit |
Publisher(s) | Sega |
Distributor(s) | Infogrames (PAL) |
Director(s) | Akihiko Mukaiyama |
Producer(s) | Shun Arai Takayuki Kawagoe |
Artist(s) | Takashi Iwade Kentaro Yoshida |
Writer(s) | Shigeru Kurihara Kenichiro Ishii |
Composer(s) |
Saori Kobayashi Yutaka Minobe |
Series | Panzer Dragoon |
Platform(s) | Xbox |
Release | |
Genre(s) | Rail shooter |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 90% (86 reviews) |
Metacritic | 90/100 (41 reviews) |
Review scores | |
Publication | Score |
1UP.com | A |
Eurogamer | 8 out of 10 |
Famitsu | 35 out of 40 |
Game Informer | 8.25 out of 10 |
GameSpot | 9.0 out of 10 |
IGN | 9.2 out of 10 |
Panzer Dragoon Orta is a rail shooter video game published by Sega for the Xbox. The game was released in Japan in December 2002, January 2003 in the United States, and three months later in PAL territories. It is the fourth and final game in the main Panzer Dragoon series. After the release of the previous Panzer Dragoon game, Panzer Dragoon Saga (1998), Sega disbanded Team Andromeda, which had developed every game in the main Panzer Dragoon series. Many staff joined Smilebit, which went on to develop Panzer Dragoon Orta.
The game focuses on a young girl, Orta, who has been held as a prisoner her entire life, before being freed by a mysterious dragon. As she rides on the dragon's back through a post-apocalyptic world, she must defend herself from the forces of an oppressive and militaristic Empire, who believe she is the harbinger of their destruction, as well as multiple species of bio-engineered creatures.
Panzer Dragoon Orta is a rail shooter: players can control the dragon's position onscreen, and may briefly slow down or speed up (the latter can be used as a potent ramming attack), but ultimately are in no control to fly about the level. Attacking is performed by holding down a mappable attack button, maneuvering an onscreen cursor over enemies, and releasing the button to fire a volley of arching lasers at each target. Orta is also equipped with a rapid-fire pistol, which can be used by tapping the attack button instead of holding it down. Enemies must thus be defeated before they vanish offscreen as the levels "scroll" by, with the exception of boss battles, which take place in environments that "loop" until the boss is defeated). An onscreen radar marks enemies in the dragon's immediate surroundings as red dots. Using the Right and Left Triggers, the player can rotate the view 90 degrees to the left or right. This way the player can look in front, to the sides or behind the dragon and take down incoming enemies. A Life Gauge displays the dragon's current health. When the dragon's health reaches zero, the game ends and the player will have to redo the entire Episode. If the dragon dies during the final boss fight of the Episode, the player also gets the option to restart the Episode at the boss fight.