Pac-Mania | |
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Arcade flyer
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Developer(s) |
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Publisher(s) | |
Composer(s) | Yuriko Keino Yoshito Tomuro Junko Ozawa |
Series | Pac-Man |
Platform(s) | |
Release date(s) |
November 30, 1987
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Genre(s) | Maze |
Mode(s) | Up to 2 players, alternating turns |
Cabinet | Upright |
Arcade system | Namco System 1 |
CPU | 2x Motorola M6809 @ 2.048 MHz, 1x Motorola M6809 @ 1.536 MHz, 1x Hitachi HD63701 @ 1.536 MHz |
Sound | 1x Yamaha YM2151 @ 3.57958 MHz, 1x Namco CUS30 @ 96 kHz, 1x DAC |
Display | Vertical orientation, Raster, 224 x 288 resolution |
Review scores | |
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Publication | Score |
CVG | 87% |
Crash | 82% |
Sinclair User | 79% |
Your Sinclair | 8/10 |
ACE | 775 |
The Games Machine | 86 |
MegaTech | 70% |
Zzap!64 | 93% |
Zero | 90% |
Amiga Computing | 85% |
ST/Amiga Format | 80% |
Pac-Mania (パックマニア Pakku-Mania?) is an arcade video game in the Pac-Man series, released by Namco in 1987 (and distributed by Atari Games in the United States and Europe). It runs on Namco System 1 hardware and was the last arcade title in the Pac-Man series until 1996. It is a pseudo-3D interpretation of the classic maze game genre using an oblique view and features many of the elements from the original 1980 Pac-Man arcade game, as well as several new features.
As in Pac-Man, the objective of Pac-Mania is to score as many points as possible. The player controls Pac-Man and attempts to eat all the pellets in a maze, while avoiding being caught by the ghosts who chase him around it. The player can eat power pellets that cause the ghosts to turn dark blue and become vulnerable; the player can then go to eat the ghosts for extra points, sending them back to their regenerator to return to their original colour and behaviour.
Pac-Mania contains several new features and significant differences from its original counterpart. The most noticeable change was the view used in cabinet projection, an oblique pseudo-3D format, in which Pac-Man always occupied the center of the screen (and a virtual camera moves around the round to follow him). In addition, the player can press a button to cause Pac-Man to jump, allowing him to evade most ghosts by jumping over them. However, Pac-Man cannot as easily jump over the two new green and gray ghosts because they will jump whenever the player presses the jump button; in fact, he can't jump over the gray one at all.