*** Welcome to piglix ***

Pac-Mania

Pac-Mania
Pac-Mania cover.jpg
Arcade flyer
Developer(s)
Publisher(s)
Composer(s) Yuriko Keino
Yoshito Tomuro
Junko Ozawa
Series Pac-Man
Platform(s)
Release date(s)
Genre(s) Maze
Mode(s) Up to 2 players, alternating turns
Cabinet Upright
Arcade system Namco System 1
CPU 2x Motorola M6809 @ 2.048 MHz,
1x Motorola M6809 @ 1.536 MHz,
1x Hitachi HD63701 @ 1.536 MHz
Sound 1x Yamaha YM2151 @ 3.57958 MHz,
1x Namco CUS30 @ 96 kHz,
1x DAC
Display Vertical orientation, Raster, 224 x 288 resolution
Review scores
Publication Score
CVG 87%
Crash 82%
Sinclair User 79%
Your Sinclair 8/10
ACE 775
The Games Machine 86
MegaTech 70%
Zzap!64 93%
Zero 90%
Amiga Computing 85%
ST/Amiga Format 80%

Pac-Mania (パックマニア Pakku-Mania?) is an arcade video game in the Pac-Man series, released by Namco in 1987 (and distributed by Atari Games in the United States and Europe). It runs on Namco System 1 hardware and was the last arcade title in the Pac-Man series until 1996. It is a pseudo-3D interpretation of the classic maze game genre using an oblique view and features many of the elements from the original 1980 Pac-Man arcade game, as well as several new features.

As in Pac-Man, the objective of Pac-Mania is to score as many points as possible. The player controls Pac-Man and attempts to eat all the pellets in a maze, while avoiding being caught by the ghosts who chase him around it. The player can eat power pellets that cause the ghosts to turn dark blue and become vulnerable; the player can then go to eat the ghosts for extra points, sending them back to their regenerator to return to their original colour and behaviour.

Pac-Mania contains several new features and significant differences from its original counterpart. The most noticeable change was the view used in cabinet projection, an oblique pseudo-3D format, in which Pac-Man always occupied the center of the screen (and a virtual camera moves around the round to follow him). In addition, the player can press a button to cause Pac-Man to jump, allowing him to evade most ghosts by jumping over them. However, Pac-Man cannot as easily jump over the two new green and gray ghosts because they will jump whenever the player presses the jump button; in fact, he can't jump over the gray one at all.


...
Wikipedia

...