Out Run | |
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Arcade flyer for Out Run
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Developer(s) | Sega AM2 |
Publisher(s) | Sega |
Designer(s) | Yu Suzuki |
Composer(s) | Hiroshi Kawaguchi |
Platform(s) | Arcade |
Release |
Arcade
Mega Drive/Genesis/Game Gear Nintendo 3DS |
Genre(s) | Arcade racing |
Mode(s) | Single-player |
Cabinet | Sit-down, upright |
Arcade system | Sega OutRun |
CPU | 2× 68000 @ 12.5 MHz Z80 @ 4 MHz |
Sound | YM2151 @ 4 MHz |
Display |
Raster (horizontal), 320×224 resolution, 60.0543 Hz refresh rate, 12,288 colors on screen, 98,304 color palette |
Out Run (アウトラン Auto Ran?) is an arcade game released by Sega in 1986. It was designed by Yu Suzuki and developed by Sega AM2. The game was a critical and commercial success, becoming one of the best-selling video games of its time, winning the Golden Joystick Award for Game of the Year, and being listed among the best games of all time. It is notable for its innovative hardware (including a moving cabinet), pioneering graphics and music, innovative features such as offering the player choices in both soundtrack and nonlinear routes, and its strong theme of luxury and relaxation. In retrospective interviews, Yu Suzuki has classified Out Run not as a racing game, but as a "driving" game.
Out Run is a 3D third-person racing game. The player controls a car, a Ferrari Testarossa Spider, from a rear third-person perspective. In contrast to other third-person racing games at the time where the camera is some distance above the horizon to see into the distance, Out Run places the camera near the ground, directly behind the car, simulating a Ferrari driver's perspective view and limiting the player's view into the distance. The road also curves and dips, which, combined with the low perspective, increases the challenge by making it difficult to see what is on the other side of a hill.