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Orcs & Elves

Orcs & Elves
Orcs & Elves Cover.jpg
North American Nintendo DS box art
Developer(s) id Software
Fountainhead Entertainment
Publisher(s) EA Mobile (mobile phone)
Electronic Arts (Nintendo DS)
Director(s) Katherine Anna Kang
John Carmack
Producer(s) Katherine Anna Kang
Designer(s) Matthew C. Ross
Programmer(s) John Carmack
Series Orcs & Elves
Platform(s) Mobile phone, Nintendo DS
Release date(s) Mobile Phone
May 1, 2006
Nintendo DS
November 13, 2007
Genre(s) Role-playing video game

Orcs & Elves is a adventure role-playing video game for the mobile phone and Nintendo DS. It was developed by id Software and Fountainhead Entertainment and published by EA Mobile and licensed by Nintendo for the DS version. It was first released on the mobile phone on May 1, 2006 before being ported to the Nintendo DS on November 15, 2007. The game is based on Doom RPG's engine and is id's first original intellectual property since Quake. The later DS port of the game included graphical enhancements, such as 3D environments and camera cutscenes, along with improved character sprites, two new levels and the use of the touchscreen feature.

In Orcs & Elves, the protagonist, a young Elf must retake a dwarven city from the evil army of Orcs occupying it. A sequel, titled Orc & Elves II, has been released for mobile phones.

Orcs & Elves' is a turn-based role-playing game, played from a first person perspective. Each individual action by the player counts as a "turn", whether that be movement, using an item or weapon or casting a spell in which other foes will also move and attack in turns following each. Each forward move by the player is done on an invisible grid that makes up each level in order to retain the turn-based element while appearing more like a first person adventure due to its fast paced nature.

Each level is set in a maze environment such as a dungeon or cavern with a start and end point, containing multiple corridors and rooms that can be visited at any time. Many paths are cut off and require certain objectives to be completed in order to advance, such as activate hidden switches, locate helpful ghosts and opening rune gates that require a code of four runes. Some foes also require different strategies in order to defeat with some being resistant to certain attacks such as magic.


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