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Operation Wolf

Operation Wolf
Operation Wolf Poster.png
Operation Wolf arcade flyer.
Developer(s) Taito
Publisher(s) Taito
Platform(s) Arcade, Nintendo Entertainment System, Sega Master System, ZX Spectrum, MSX, Commodore 64, Amstrad CPC, Amiga, Atari ST, DOS, FM Towns
Release date(s) Arcade 1987
NES 1989
SMS 1991
Genre(s) Shooting gallery
Mode(s) Single-player
Cabinet Upright
CPU MC68000 (@ 12 MHz)
Z80 (@ 4 MHz)
Sound YM2151 (@ 4 MHz)
(2×) MSM5205 (@ 384 kHz)
Display Raster, 320 × 240 pixels (Horizontal), 8192 colors
Review scores
Publication Score
AllGame 4.5/5 stars
CVG 92%
Crash 91%
Sinclair User 90%
Your Sinclair 9/10
ACE 894/1000
Commodore User 9/10
The Games Machine 90%
93%
The One 89%
Zzap!64 91%
Awards
Publication Award
Golden Joystick Awards Game of the Year (8-bit),
Best Coin-Op Conversion (8-bit),
Best Coin-Op Conversion (16-bit)
Sinclair User Over The Top Game Of 1988
Crash Crash Smash
Computer and Video Games CVG Hit

Operation Wolf (オペレーションウルフ Operēshon Urufu?) is a one-player shooter video game made by Taito in 1987. It spawned three sequels: Operation Thunderbolt (1988), Operation Wolf 3 (1994) and Operation Tiger (1998).

The player takes the role of Special Forces Operative Roy Adams. The object of the game is to rescue the five hostages in the concentration camp. The game is divided into six stages: Communication Setup, Jungle, Village, Powder Magazine, Concentration Camp, and Airport. Completion of each stage advances the story. For example, upon completing the Jungle stage, an enemy leader is interrogated and the location of the enemy's concentration camp is found. This was one of the first shooter games to feature a storyline, and it had some similarities to real special operations missions.

The game utilized an optical controller housed inside a gun assembly scaled after and which bore a strong resemblance to the Uzi submachine gun. This, in turn, was mounted on top of a square base covering the pivot shaft which allowed players to swivel and elevate the "gun". A geared motor inside the casing simulated the recoil felt by the player when they "fired" the weapon at in-game targets.

In order to complete each stage, the player must shoot as many soldiers, armored cars, helicopters, and boats as the game requires. Soldiers can throw hand grenades and knives, and vehicles can shoot missiles and launch rockets. The player's ammunition and grenades are limited, but can be stocked up by shooting barrels and crates or by shooting animals such as chickens and pigs. Occasionally a high-powered machine gun power-up appears, allowing the player's gun to have unlimited ammo and an increased rate of fire for 10 seconds.


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Wikipedia

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