Operation Stealth | |
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Operation Stealth cover art
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Developer(s) | Delphine Software International |
Publisher(s) | Interplay Entertainment, U.S. Gold |
Programmer(s) |
Paul Cuisset Philippe Chastel Jésus Martinez |
Artist(s) | Michèle Bacqué Emmanuel Lecoz |
Writer(s) | Paul Cuisset Philippe Chastel |
Composer(s) | Jean Baudlot |
Engine | Cinématique evo1 |
Platform(s) | Amiga, Atari ST, MS-DOS |
Release date(s) | 1990 |
Genre(s) | Adventure |
Mode(s) | Single-player |
Operation Stealth, also known as James Bond 007: The Stealth Affair in the United States, is an adventure game from Delphine Software International, released in 1990. The game is mainly the work of Paul Cuisset (programming) and Jean Baudlot (sound).
The game was released with the Bond license in the United States, although this led to some inconsistencies as the MI6 agent appeared to be taking his orders from the CIA.
Operation Stealth mainly features a point-and-click style of gameplay reminiscent of many of the LucasArts adventures of the time, as well as a number of more action-oriented elements, including an overhead viewed maze section and a scene in which Glames/Bond attempts to escape from an underwater cavern before he runs out of oxygen.
The cracked Amiga version of the game featured a primitive synthesized voice that would perform all the dialogue in the game if 1MB or more RAM was installed. The crack featured a bug which meant that if the player attempted to click the mouse button in order to skip through the speech faster the game would freeze and have to be rebooted.
John Glames (James Bond in the U.S.), a CIA secret agent, has been assigned a mission to locate a newly designed high-tech F-19 type stealth plane in Latin America, which was stolen from NAS Miramar.
The protagonist visits the banana republic of Santa Paragua to investigate; upon meeting his contact, the agent is apparently assassinated and hands Glames the key to a bank slot where the case documents are kept. Once he retrieves an envelope, it turns out that the man he met was Colonel Karpov of the KGB; he explains that they captured the CIA contact and manipulated Glames to open his briefcase as he'd know the combination. Karpov and Ostrovitch apprehend the documents and take Glames to a cave where he is left to die. However he escapes and swims back to town in one of the game's arcade sequences.