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Operation Flashpoint: Dragon Rising

Operation Flashpoint: Dragon Rising
Operation Flashpoint 2.jpg
Developer(s) Codemasters
Publisher(s) Codemasters
Producer(s) Sion Lenton
Designer(s) James Nicholls
Composer(s) Christian Marcussen
Series Operation Flashpoint
Engine EGO Engine
Platform(s) Microsoft Windows
PlayStation 3
Xbox 360
Release
  • NA: October 6, 2009
  • EU: October 8, 2009
  • AU: October 15, 2009
  • UK: October 9, 2009
Genre(s) Tactical shooter, military simulation
Mode(s) Single-player, multiplayer
Aggregate score
Aggregator Score
Metacritic (X360) 77/100
(PS3) 76/100
(PC) 76/100
Review scores
Publication Score
Eurogamer 7/10
GameSpot 7.5/10
GameTrailers 7.1/10
IGN 7.8/10
OXM (US) 8/10
VideoGamer.com 7/10
X-Play 3/5 stars
Bit-tech 5/10
Games Xtreme 8.5/10
GamingUnion.net 8/10

Operation Flashpoint: Dragon Rising is a military simulation video game for Microsoft Windows, PlayStation 3 and Xbox 360 developed by British game developer Codemasters. Codemasters has advertised the game as a tactical shooter designed to represent modern infantry combat realistically. It is a stand-alone sequel to Bohemia Interactive's Operation Flashpoint: Cold War Crisis, but was developed entirely by Codemasters due to a falling-out between the two companies.

Dragon Rising takes place on the fictional island of Skira, in May 2011. After the Global Economic Crisis causes mass unemployment and political destabilization in China, the People's Liberation Army (PLA) seize control of Skira and the vast, newly discovered reservoir of oil there, from the Russian Federation. Peace talks prove useless as both combatants lay claim to Skira due to previous ownership of it. The situation deteriorates quickly and China begins to fortify its northern provinces in anticipation of armed conflict with Russia. Russia, already countering the PLA on the Chinese mainland, calls to the United States to retake Skira from the Chinese. Bound by treaty arrangements made after the end of the Cold War, America agrees and the two biggest armies in the world begin to clash on the island. As the game progresses, the player must fight off enemy forces along with his fireteam and allied soldiers, for example, this could be assaulting a village held by the PLA, suppressing a team pinning down your fellow soldiers, or rescuing downed crews of crashed helicopters from behind enemy lines.

The real-world island of Kiska (on which the in-game island of Skira is directly based) is located on the western end of the Aleutian Islands, Alaska and was involved in WWII. It was at one point liberated by US and Canadian forces after capture by Japanese forces. The developers have aimed to copy the 277.698 km2 (107.220 sq mi) accurately to give players a sandbox composed of natural terrain, instead of artificially designed or procedurally generated terrain.


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