Onimusha: Dawn of Dreams | |
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Developer(s) | Capcom Production Studio 2 |
Publisher(s) | Capcom |
Director(s) | Koichi Kimura |
Producer(s) | Yoshinori Ono |
Writer(s) | Hiroshi Yamashita |
Composer(s) |
Hideyuki Fukasawa Jamie Christopherson |
Series | Onimusha |
Platform(s) | PlayStation 2 |
Release date(s) | |
Genre(s) | Action-adventure, hack and slash |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 81.82% |
Metacritic | 81/100 |
Review scores | |
Publication | Score |
Game Revolution | B+ |
GameSpot | 8.0/10 |
IGN | 8.8/10 |
VideoGamer.com | 8/10 |
Cheat Code Central | 4.5/5 |
Onimusha: Dawn Of Dreams, released in Japan as Shin Onimusha: Dawn of Dreams (新 鬼武者 DAWN OF DREAMS?), is an action-adventure video game developed and published by Capcom for the PlayStation 2. It is the sixth installment of Capcom's Onimusha overall series, while being the fourth game in the canonical main series. It was released in Japan in January 2006, followed by North American and European releases in March 2006. The plot is set in ancient Japan decades after the events of Onimusha 3: Demon Siege and focuses on Soki, a warrior who possesses Oni powers. Soki is on a quest to stop Hideyoshi Toyotomi, who has unified Japan in league with his demonic army of Genma, and he also joins forces with several allies who share the same goal.
While game retains the action elements from previous Onimusha, it offers a more varied amount of weapons as well as the option of going back to previous stage to unlock new content. The game also introduces a 3D camera as well as the ability to continuously fight alongside AI controlled characters who move depending on the player's orders. Dawn of Dreams was announced by Capcom due to high fan demand and several Capcom members realizing they could expand the action elements from Onimusha after working in Shadow of Rome. The game was designed in order to appeal to skilled gamers rather than the general market which resulted in appealing designs rather than realistic.
Following its release, Onimusha: Dawn of Dreams received good critical response. Writers praised the new action and exploration elements but also criticized some elements from its presentation including its dialogues and voice acting. However, the game generated poor sales. Dawn of Dreams also received a film adaptation and two manga spin-offs.
Dawn of Dreams utilizes a complete 3D rendition of its environment rather than pre-rendered backdrops. In addition, the player is now able to control the camera for most of the game, as opposed to the static camera angles employed within its predecessors. The player primarily controls a swordsman named Soki who retains the abilities from previous Onimusha heroes such as magical skills and the ability to absorb the demons' souls upon defeating them. The demons' soul allow the player increase the power of his weapons and protection as well as restore the character's health and magic powers. Soki can also enter for a short time into the Oni mode which increases his powers.