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Nine Hours, Nine Persons, Nine Doors

Nine Hours, Nine Persons, Nine Doors
The game's cover art features nine stylized characters on a blue background, all wearing wristwatch-like bracelets. In the foreground is Junpei, a man wearing a blue vest over a plaid shirt, and Akane, a woman wearing a purple dress. On the right is a vertical logo: it consists of the text "Nine Hours, Nine Persons, Nine Doors", and three boxes which all contain a large number 9.
North American first-print cover art, featuring the main characters
Developer(s) Chunsoft
Publisher(s)
Director(s) Kotaro Uchikoshi
Designer(s) Akihiro Kaneko
Programmer(s) Yasushi Takashina
Artist(s) Kinu Nishimura
Writer(s) Kotaro Uchikoshi
Composer(s) Shinji Hosoe
Series Zero Escape
Platform(s) Nintendo DS, iOS, PlayStation 4, PlayStation Vita, Microsoft Windows
Release
Genre(s) Visual novel, adventure
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic 82/100
Review scores
Publication Score
Destructoid 10/10
Eurogamer 7/10
Famitsu 36/40
GameSpot 8.5/10
GamesRadar 4.5/5 stars
IGN 9/10
Nintendo Life 8/10 stars
Nintendo World Report 9/10
The Escapist 4/5 stars
Wired 8/10
Awards
Publication Award
IGN Best Story of 2010
RPGFan Best Graphic Adventure: Handheld (2010)
Destructoid Editor's Choice Award

Nine Hours, Nine Persons, Nine Doors is a visual novel adventure game developed by Chunsoft. The game is the first installment in the Zero Escape series, which also includes Virtue's Last Reward and Zero Time Dilemma. It was released in Japan in 2009 and in North America in 2010 for the Nintendo DS, with an iOS version following in 2013 in Japan and 2014 in the rest of the world. A high-definition remake was published in 2017 for Microsoft Windows, PlayStation 4, and PlayStation Vita, as part of the Zero Escape: The Nonary Games bundle, together with Virtue's Last Reward.

The story follows Junpei, a college student who is abducted along with eight other people and forced to play the "Nonary Game," which puts its participants in a life-or-death situation, to escape from a sinking cruise liner. The gameplay alternates between two types of sections: Escape sections, where the player completes puzzles in escape-the-room scenarios; and Novel sections, where the player reads the game's narrative and makes decisions that influence the story, making it branch into six different endings. The whole plot is not revealed in just one playthrough; the player has to reach the one "true" ending to get all the information.

Development of the game began after Uchikoshi joined Chunsoft to write a visual novel for them that could reach a wider audience; Uchikoshi suggested adding puzzle elements that are integrated with the game's story. The inspiration for the story was the question of where inspiration comes from; while researching it, Uchikoshi came across Rupert Sheldrake's morphic resonance hypothesis, which became the main theme of the game. The music was composed by Shinji Hosoe, while the characters were designed by Kinu Nishimura. The localization was handled by Aksys Games; they worked by the philosophy of keeping true to the spirit of the original Japanese version, opting for natural-sounding English rather than following the original's exact wording.


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