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Night's Dark Terror

Night's Dark Terror
B10 Night's Dark Terror.jpg
Code B10
TSR Product Code 9149
Rules required Dungeons & Dragons
Character levels 2 - 4
Campaign setting Mystara
Authors Jim Bambra, Graeme Morris and Phil Gallagher
First published 1986
Linked modules
B1, B2, B3, B4, B5, B6, B7, B8, B9, B1-9, B10, B11, B12, BSOLO

Night's Dark Terror is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game written by British game designers Jim Bambra, Graeme Morris, and Phil Gallagher. It was designed specifically for campaigns transitioning from the D&D Basic Set to the D&D Expert Set. The player characters (PCs) journey from a farmstead into uncharted wilderness, where they encounter new hazards and contend with a secret society. The adventure received a positive review from White Dwarf magazine.

Night's Dark Terror is a wilderness scenario in which the player characters travel by river and over mountains, from the Grand Duchy of Karameikos to the chaotic lands. The characters encounter a town under siege by goblins, a ruined city, and a lost valley. The module teaches the Dungeon Master (DM) how to handle wilderness conditions, and includes new rules for weather. The module also includes statistics for eleven new monsters, and comes with a battle map and counters for use in staging a battle in one of the towns.

The wilderness module is set in the area of Eastern Karameikos. According to White Dwarf reviewer Graeme Davis, much of the action in the module has to do with the secret society known as the Iron Ring.

The module begins in a beleaguered farmstead. The PCs then explore more than 20,000 square miles (52,000 km2) of wilderness, with eighteen locations, including a number of mini-dungeons, a ruined city, a riverside village, a frontier town, and a lost valley, with the minions of the Iron Ring waiting for the PCs at every step.


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