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Nicolas Gaume

Nicolas Gaume
Born (1971-02-07) 7 February 1971 (age 46)
Bagnères-de-Bigorre, France
Nationality French
Occupation Chairman of Mimesis Republic
Years active 1990–present
Known for Kalisto Entertainment
Children 3
Parent(s) Louis Gaume, a famous French architect

Nicolas Gaume (born 7 February 1971) is a French entrepreneur and video games creator. In May 2009 he became the CEO of Mimesis Republic and president of the French National Union of Video Games. He is also known for being the founder of Kalisto Entertainment, and was the head of the company between 1990 and 2002. Gaume is the son of one of the hoteliers of Arcachon, and is the great-grandson of Louis Gaume, a real estate developer known for developing the Pyla in 1920. Nicolas is married with two kids.

In 1990, after dropping out of business school, Gaume and his friends founded his video game company, Atreid Concept, in Bordeaux. Atreid Concept was supported by Apple, who’s CEO John Sculley was a former executive of the French Apple firm. Atreid Concept released a series of games for Macintosh including ‘’S.C.O.U.T.’’ and ‘’Fury of the Furries’’ under the brand name Kalisto. The company also produced products for videogame consoles, such as ‘’Pac-In-Time’’, edited by Namco and Nintendo, which granted Nicolas his first commercial success, after more than 500,000 were sold worldwide.

Faced with technological change - such the replacement of floppy disks by CD-ROM - and other financial restraints, Gaume sold Atreid Concept to a British group called Pearson, who had just purchased the multimedia publishing group Mindscape. Atreid Concept was renamed Mindscape Bordeaux. Under this new name, Gaume and his team developed the first game for Windows 95, a race car game, titled Al Unser Jr. Arcade Racing. They also attempted to expand the videogame into a book and a role-play game.

In 1996, Gaume purchased the multimedia rights of Pearson, a British group, to found the company Kalisto Entertainment.

Kalisto Entertainment rapidly became a commercial and technological success. The company launched many successful video game titles, such as Dark Earth and Nightmare Creatures. Edited by Sony Computer Entertainment in Japan and Europe, and by Activision in the United States, the game sold more than 1.5 million copies worldwide.


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