*** Welcome to piglix ***

Ni no Kuni: Wrath of the White Witch

Ni no Kuni: Wrath of the White Witch
NiNoKuni.jpg
Cover art for the English release of the game.
Developer(s) Level-5
Publisher(s) Bandai Namco Games
  • JP: Level-5
Director(s) Ken Motomura
Producer(s) Hiroyuki Watanabe
Artist(s) Toshihiro Kuriaki
Writer(s) Akihiro Hino
Composer(s) Joe Hisaishi
Rei Kondoh
Series Ni no Kuni
Engine Havok
Platform(s) PlayStation 3
Release date(s)
  • JP: November 17, 2011
  • NA: January 22, 2013
  • AU: January 31, 2013
  • EU: February 1, 2013
Genre(s) Role-playing
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 86%
Metacritic 85/100
Review scores
Publication Score
CVG 9.3/10
Destructoid 9/10
Eurogamer 9/10
Famitsu 36/40
Game Informer 7/10
GameSpot 9/10
GamesRadar 4.5/5 stars
IGN 9.4/10
Polygon 6.5/10
VideoGamer.com 9/10

Ni no Kuni: Wrath of the White Witch is a role-playing video game, developed by Level-5. It was released for the PlayStation 3 in Japan on November 17, 2011, and published in Western regions by Namco Bandai Games in January 2013. The game is a significantly enhanced version of Ni no Kuni: Dominion of the Dark Djinn, released for the Nintendo DS in Japan in December 2010, featuring similar gameplay and story elements.

Players control Oliver, a young boy who sets out on a journey to save his mother. The game is played from a third-person perspective and its world is navigated on foot, by boat, or on a dragon. While players navigate Oliver throughout the game's world, other characters can be controlled during battles against enemies; during these battles, players use magic abilities and creatures known as "familiars", which can be captured and tamed.

Development began in 2008, simultaneous to Dominion of the Dark Djinn. The game's animated sequences were produced by Studio Ghibli, while the original score was co-composed by Joe Hisaishi. The art style was also inspired by Studio Ghibli's other productions. The character development of Oliver was a large focus of the game, intending to make children empathize with the character and for adults to relive their adolescence. The developers used the power of the PlayStation 3 to its full potential to render the world with great detail not possible in Dominion of the Dark Djinn.

Following its announcement, Ni no Kuni was widely anticipated. It was acclaimed by many reviewers, with praise particularly directed at its story, graphic design and gameplay. Wrath of the White Witch became one of the best-selling PlayStation 3 games, selling over 170,000 units within a week of its Japanese release, and over one million units within fourteen months of its Western release. The game won year-end accolades, including Best RPG awards from several gaming publications. A sequel, Ni no Kuni II: Revenant Kingdom, was announced in December 2015.


...
Wikipedia

...