NHL 11 | |
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The North American cover of NHL 11, featuring Jonathan Toews.
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Developer(s) | EA Canada |
Publisher(s) | EA Sports |
Series | NHL series |
Platform(s) | |
Release date(s) | |
Genre(s) | Sports (ice hockey) |
Mode(s) | Single-player, Multiplayer, Online multiplayer |
Review scores | ||
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Publication | Score | |
PS3 | Xbox 360 | |
1UP.com | B+ | B+ |
Destructoid | N/A | 9.5/10 |
Game Informer | 9/10 | 9/10 |
Game Revolution | A− | A− |
GameSpot | 9/10 | 9/10 |
GameTrailers | 9.2/10 | 9.2/10 |
GameZone | 9/10 | 9/10 |
IGN | 8.5/10 | 8.5/10 |
OXM (US) | N/A | 9/10 |
PSM | 8/10 | N/A |
Aggregate score | ||
Metacritic | 88/100 | 88/100 |
NHL 11 is an ice hockey video game, which celebrated the twentieth anniversary of the NHL series. The game was developed by EA Canada, published by EA Sports, and released in North America on September 7, 2010, with the game releasing in all other regions within two weeks. The game features a physics-based game engine, which replaced the old animation-based system, and was touted by NHL 11 producer, Sean Ramjagsingh, as "the biggest change in NHL 11". Other significant changes include broken sticks, which means the stick may now break when the player shoots. NHL 11 does not use official International Ice Hockey Federation jerseys, as the game doesn't have the IIHF license. The cover of NHL 11 features Chicago Blackhawks captain Jonathan Toews, who helped the team win their first Stanley Cup title in 49 years in 2010.
On January 11, 2013, all online services for NHL 11 were discontinued.
As an ice hockey simulation, the game attempts to emulate the rules and play of the sport as closely as possible.Goals, for example, may be scored from all areas of the ice through a variety of different methods, mirroring play of an ice hockey game in real life. The default control scheme uses the left analog stick to control player movement, while the right stick is used to simulate the movement of the player's hockey stick, performing actions such as dekeing and shooting. Players may choose to use simpler input methods instead, such as the control scheme used in NHL '94, in which pass and shoot are the only buttons.
A physics-based game engine replaced the old animation-based system. Touted as "the biggest change in NHL 11" by producer Sean Ramjagsingh, it took a full year to develop and implement. The new engine allows for more natural plays and puck bounces, and simulates real interactions more accurately and realistically. Each bodycheck and collision is unique, such as glancing blows that spin a player, hip checks that completely upend opponents, or any other possible reactions. Player and puck movement now take momentum into account, and hits can be made high or low, with vastly different results.