NBA Street V3 | |
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Europe cover art.
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Developer(s) | EA Canada |
Publisher(s) | EA Sports BIG |
Producer(s) | Shyang Kong |
Artist(s) | Kirk Gibbons |
Composer(s) | Tim McKenzie |
Series | NBA Street |
Platform(s) | PlayStation 2 GameCube Xbox |
Release |
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Genre(s) | Sports, Action |
Mode(s) | Single-player, multiplayer |
Review scores | |||
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Publication | Score | ||
GC | PS2 | Xbox | |
EGM | 8.83/10 | 8.83/10 | 8.83/10 |
Game Informer | 9/10 | 9/10 | 9/10 |
GamePro | N/A | ||
Game Revolution | B+ | A− | A− |
GameSpot | 9.1/10 | 9.1/10 | 9.1/10 |
GameSpy | |||
GameZone | 9.2/10 | 9.1/10 | 9.5/10 |
IGN | 9.4/10 | 9.4/10 | 9.4/10 |
Nintendo Power | 3.9/5 | N/A | N/A |
OPM (US) | N/A | N/A | |
OXM (US) | N/A | N/A | 9.1/10 |
Detroit Free Press | N/A | N/A | |
USA Today | |||
Aggregate scores | |||
GameRankings | 87.76% | 88.18% | 87.77% |
Metacritic | 88/100 | 89/100 | 89/100 |
Awards | |
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Publication | Award |
IGN | Editors' Choice Award |
GameSpot | Editor's Choice Award |
NBA Street V3 is the third game in the NBA Street series. It is the sequel of NBA Street Vol. 2. It was released for PlayStation 2, GameCube and Xbox, along with a PlayStation Portable port of V3 called NBA Street Showdown.
Contributing rappers to the Golden Age of Hip Hop, the Beastie Boys, appear as playable characters.
The GameCube version contains Mario, Luigi, and Princess Peach as playable characters. This was part of a deal Nintendo had with EA Sports to have Nintendo's intellectual properties appear in EA franchises.
Gameplay consists of standard three-on-three streetball games as well as alternates such as a competition to be the first to a certain score or other objective. Players can try to collect trick points, which are scored through the use of excellent ballhandling and execution.
In NBA Street V3, Gamebreakers return to their original format from NBA Street, becoming once again unpocketable. This time, while in the air just before landing a dunk, the person controlling the Gamebreaker can do tricks with the right analog stick or pass the ball to teammates. Depending on how well these tricks are executed, and how long the ball is passed (each player may only have the ball once during a Gamebreaker), a dunk could be worth two to four points, and the opposing player's score would be subtracted by one, causing a three-to-five point swing. In an NBA game, the score changes become three to five points for the offense and a loss of two for the defense, amounting to a five-to-seven point swing. The risks added by this mechanic are the possibility of overdoing the tricks and therefore missing the basket, or (due to the variance in offensive points) allowing an opponent to take advantage of a poor or failed Gamebreaker to entirely reverse the momentum of the game. The same controls for the Gamebreaker apply in the new Dunk Contest feature. The "trick stick" is also used on the ground for specific tricks, while the trick button now performs a random trick.