Mythos | |
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Developer(s) | Flagship Studios |
Publisher(s) | |
Designer(s) | Travis Baldree |
Platform(s) | Microsoft Windows |
Release date(s) | In open beta as of 2 February 2012 |
Genre(s) | Action RPG, MMORPG |
Mode(s) | Multiplayer |
Mythos was a multiplayer role-playing video game that was originally under development by Flagship Studios Seattle, a subdivision of Flagship Studios, a video game company composed largely of ex-Blizzard North employees who were lead producers of the Diablo series. Due to financial issues at Flagship Studios, Flagship Seattle was subsequently dissolved, leaving the intellectual property rights in the hands of the Korean game company HanbitSoft. HanbitSoft's corporate partners will continue to develop Mythos for a planned release in South Korea and North America.
Mythos is similar in style to Diablo, utilizing a similar interface and perspective, extensive map and item randomization, and a high fantasy setting. Its development was led by Travis Baldree, creator of the action RPG FATE, now a co-founder of Runic Games.
Originally codenamed "Project Tugboat," the game started as a networking technology test for Flagship Studios' multiplayer game Hellgate: London. By late 2006, the test project had grown into an independent game scheduled for a separate release. Its development was led by Travis Baldree and a newly formed Seattle offshoot of Flagship which remained largely separate from the development of Hellgate.Mythos was built upon the same core engine and technology that Hellgate: London used.
Starting in 2007, the game had been in an ongoing closed beta testing stage, with an open beta expected in mid-2008. However, on July 19, 2008 it was announced that due to continuing financial hardships at Flagship Studios, Mythos would be going on hiatus, and the beta closed shortly thereafter. The company laid off most of its employees, and the development of Mythos was suspended. Almost immediately after Flagship's closing, the entire Flagship Seattle team responsible for Mythos (consisting of 14 people including lead designer Travis Baldree and executive producer Max Schaefer) formed Runic Games and began development of a new game named Torchlight.