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Flagship Studios

Flagship Studios
Private
Industry Video game industry
Fate Dissolved
Founded 2003
Defunct August 2008
Headquarters San Francisco, California, USA
Key people
Bill Roper (CEO and co-founder)
Max Schaefer (COO and co-founder)
Kenneth Williams (CFO and co-founder)
Products Hellgate: London
Mythos
Website www.flagshipstudios.com

Flagship Studios was a computer game company founded by Bill Roper along with Max Schaefer, Erich Schaefer, and David Brevik, former high level Blizzard North executives. The core personnel of Flagship Studios had been collaborating as a team since 1993 when they founded Condor Studios (later bought out and renamed Blizzard North) and in addition to creating the Diablo franchise many were key high level executives in the development of Warcraft, StarCraft and World of Warcraft games. Flagship Studios was formed following the resignation en masse of Blizzard North management following a dispute with Blizzard Entertainment parent company Vivendi regarding the potential fate of the company, development team, and titles, which were in doubt at that time. Flagship Studio's primary target platform for their games was the PC.

Flagship Studios had a partnership with Namco Hometek and HanbitSoft to cover an international market for game marketing and distribution. The company dissolved in August 2008 because of financial troubles. Max Schaefer and Erich Schaefer moved on to help form Runic Games.

In March 2005, following months of teasing concept art for an unknown game, Flagship Studios' first title named Hellgate: London was announced via an exclusive article in the computer magazine PC Gamer. It was formally released October 31, 2007 as an action role-playing game (RPG) in the same vein as the Diablo games, but with the twist of being played in 3D, primarily from a first-person perspective. The game takes place in a post-apocalyptic demon-infested London, following a great battle between demons and humans. Unlike regular first-person shooters, the game features RPG content in the form of e.g. random quests, and where a character's combat efficiency is more determined by statistics than player reflexes. In addition, the game features random levels, uncommon in games of similar perspective and scale. Expectations from the game were high, as earlier games the developers have been involved in, especially titles from Blizzard Entertainment, have become best sellers with few exceptions. However, it received mixed reviews, and complaints by many gamers that the game was released in an unfinished state, which was later admitted by CEO Bill Roper. The company no longer owns the intellectual property rights to the game.


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